mod asteroids; mod nn; mod player; mod population; mod world; use macroquad::prelude::*; use nn::NN; use world::World; #[macroquad::main("Camera")] async fn main() { rand::srand(macroquad::miniquad::date::now() as _); let cam = Camera2D { zoom: vec2(2. / screen_width(), -2. / screen_height()), ..Default::default() }; set_camera(&cam); // let mut world = World::new(); let mut nn = NN::new(vec![1, 2, 1]); loop { // clear_background(BLACK); // if !world.over { // world.update(); // } // world.draw(); next_frame().await } }