2022-10-08 19:47:47 +00:00
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use crate::{
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asteroids::{Asteroid, AsteroidSize},
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2022-10-09 20:11:24 +00:00
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nn::NN,
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2022-10-08 19:47:47 +00:00
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player::Player,
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};
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2022-10-08 15:27:05 +00:00
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use macroquad::{prelude::*, rand::gen_range};
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#[derive(Default)]
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pub struct World {
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player: Player,
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asteroids: Vec<Asteroid>,
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pub score: u32,
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pub over: bool,
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max_asteroids: usize,
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}
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impl World {
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pub fn new() -> Self {
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Self {
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player: Player::new(),
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max_asteroids: 28,
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..Default::default()
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}
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}
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pub fn simulate(brain: NN) -> Self {
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Self {
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player: Player::simulate(brain, 28),
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max_asteroids: 28,
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..Default::default()
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}
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}
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2022-10-10 18:36:14 +00:00
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pub fn see_brain(&self) -> &NN {
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self.player.brain.as_ref().unwrap()
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}
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pub fn update(&mut self) {
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self.player.update();
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let mut to_add: Vec<Asteroid> = Vec::new();
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for asteroid in &mut self.asteroids {
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asteroid.update();
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if self.player.check_player_collision(asteroid) {
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self.over = true;
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}
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if self.player.check_bullet_collisions(asteroid) {
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self.score += 1;
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match asteroid.size {
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AsteroidSize::Large => {
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let rand = vec2(gen_range(-0.8, 0.8), gen_range(-0.8, 0.8));
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to_add.push(Asteroid::new_from(
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asteroid.pos,
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asteroid.vel + rand,
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AsteroidSize::Medium,
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));
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to_add.push(Asteroid::new_from(
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asteroid.pos,
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asteroid.vel - rand,
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AsteroidSize::Medium,
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));
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}
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AsteroidSize::Medium => {
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let rand = vec2(gen_range(-0.6, 0.6), gen_range(-0.6, 0.6));
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to_add.push(Asteroid::new_from(
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asteroid.pos,
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asteroid.vel + rand,
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AsteroidSize::Small,
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));
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to_add.push(Asteroid::new_from(
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asteroid.pos,
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asteroid.vel - rand,
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AsteroidSize::Small,
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));
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}
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_ => {}
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}
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}
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}
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self.asteroids.append(&mut to_add);
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self.asteroids.retain(|asteroid| asteroid.alive);
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if self.asteroids.iter().fold(0, |acc, x| {
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acc + match x.size {
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AsteroidSize::Large => 4,
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AsteroidSize::Medium => 2,
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AsteroidSize::Small => 1,
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}
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}) < self.max_asteroids
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{
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self.asteroids.push(Asteroid::new(AsteroidSize::Large));
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}
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}
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pub fn draw(&self) {
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self.player.draw();
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for asteroid in &self.asteroids {
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asteroid.draw();
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}
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// draw_text(
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// &format!("Score {}", self.score),
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// 20. - screen_width() * 0.5,
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// 30. - screen_height() * 0.5,
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// 32.,
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// WHITE,
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// );
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}
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}
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