asteroids-genetic/src/main.rs

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7.9 KiB
Rust
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mod asteroids;
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mod nn;
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mod player;
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mod population;
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mod world;
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use nn::NN;
use tinyfiledialogs::*;
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use macroquad::{
prelude::*,
ui::{hash, root_ui, widgets, Skin},
};
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use population::Population;
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use world::World;
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pub const WIDTH: f32 = 800.;
pub const HEIGHT: f32 = 780.;
fn window_conf() -> Conf {
Conf {
window_title: "Asteroids".to_string(),
// fullscreen: true,
window_width: 1400,
window_height: 800,
..Default::default()
}
}
#[macroquad::main(window_conf)]
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async fn main() {
rand::srand(macroquad::miniquad::date::now() as _);
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let pause = load_texture("pause.png").await.unwrap();
let play = load_texture("play.png").await.unwrap();
let fast = load_texture("fast.png").await.unwrap();
let restart = load_texture("restart.png").await.unwrap();
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let th = (screen_height() - HEIGHT) * 0.5;
let gamecam = Camera2D {
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zoom: vec2(2. / screen_width(), -2. / screen_height()),
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offset: vec2((2. * th + WIDTH) / screen_width() - 1., 0.),
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..Default::default()
};
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let netcam = Camera2D {
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zoom: vec2(2. / screen_width(), -2. / screen_height()),
offset: vec2(
(th + WIDTH) / screen_width(),
-((th + HEIGHT) * 0.5) / screen_height(),
),
..Default::default()
};
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let statcam = Camera2D {
zoom: vec2(2. / screen_width(), -2. / screen_height()),
offset: vec2(
(th + WIDTH) / screen_width(),
((th + HEIGHT) * 0.5) / screen_height(),
),
..Default::default()
};
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let mut speedup = false;
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let mut paused = false;
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let mut bias = false;
let mut showall = false;
let mut size = 100;
let mut pop = Population::new(size as usize);
let ui_thick = 34.;
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let skin = {
let boxed = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.));
let window_style = root_ui()
.style_builder()
.background(Image {
width: 1,
height: 1,
bytes: vec![0; 4],
})
.background_margin(RectOffset::new(0., 0., 0., 0.))
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.color_inactive(WHITE)
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.build();
let button_style = boxed
.color_hovered(RED)
.color_clicked(BLUE)
.text_color(WHITE)
.text_color_hovered(WHITE)
.text_color_clicked(WHITE)
.margin(RectOffset::new(10., 10., 8., 8.))
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.color_inactive(WHITE)
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.build();
let label_style = root_ui()
.style_builder()
.text_color(WHITE)
.font_size(24)
.margin(RectOffset::new(5., 5., 4., 4.))
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.color_inactive(WHITE)
.build();
let group_style = root_ui()
.style_builder()
.color(Color::new(0., 0., 0., 0.))
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.build();
Skin {
window_style,
button_style,
label_style,
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group_style,
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margin: 0.,
..root_ui().default_skin()
}
};
root_ui().push_skin(&skin);
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loop {
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clear_background(BLACK);
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set_camera(&gamecam);
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if is_key_pressed(KeyCode::S) {
speedup = !speedup;
}
if speedup {
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if !paused {
for _ in 0..1000 {
pop.update();
}
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}
} else {
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if !paused {
pop.update();
}
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pop.draw();
}
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draw_rectangle_lines(-WIDTH * 0.5, -HEIGHT * 0.5, WIDTH, HEIGHT, 2., WHITE);
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draw_rectangle_lines(
WIDTH * 0.5 + th,
-HEIGHT * 0.5,
screen_width() - WIDTH - 3. * th,
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ui_thick,
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2.,
WHITE,
);
draw_rectangle_lines(
WIDTH * 0.5 + th,
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-HEIGHT * 0.5 + (screen_height() - 3. * th) * 0.5 - ui_thick,
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screen_width() - WIDTH - 3. * th,
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ui_thick,
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2.,
WHITE,
);
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set_camera(&netcam);
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pop.worlds[0].player.draw_brain(
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screen_width() - WIDTH - 3. * th,
(screen_height() - 3. * th) * 0.5,
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bias,
);
set_camera(&statcam);
pop.worlds[0].draw_stats(
screen_width() - WIDTH - 3. * th,
(screen_height() - 7. * th) * 0.5 - 2. * ui_thick,
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);
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let ui_width = screen_width() - WIDTH - 3. * th + 1.;
let ui_height = (screen_height() - 3. * th) * 0.5;
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root_ui().window(
hash!(),
vec2(WIDTH + 2. * th, th),
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vec2(ui_width, ui_height),
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|ui| {
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widgets::Group::new(hash!(), Vec2::new(ui_width, ui_thick))
.position(Vec2::new(0., 0.))
.ui(ui, |ui| {
ui.label(None, &format!("Generation: {}", pop.gen));
ui.same_line(314.);
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if widgets::Button::new("Load Model").ui(ui) {
if let Some(path) = open_file_dialog("Load Model", "brain.json", None) {
let brain = NN::import(&path);
size = 1;
pop = Population::new(1);
pop.worlds[0] = World::simulate(Some(brain));
}
}
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ui.same_line(0.);
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if widgets::Button::new("Save Model").ui(ui) {
if let Some(path) = save_file_dialog("Save Model", "brain.json") {
pop.worlds[0].export_brain(&path);
}
}
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ui.same_line(0.);
if widgets::Button::new(fast).ui(ui) {
speedup = !speedup;
};
ui.same_line(0.);
if widgets::Button::new(if paused { play } else { pause }).ui(ui) {
paused = !paused;
};
});
widgets::Group::new(hash!(), Vec2::new(ui_width, ui_thick))
.position(Vec2::new(0., ui_height - ui_thick))
.ui(ui, |ui| {
ui.label(Some(vec2(0., 2.)), "«Population»");
widgets::Group::new(hash!(), Vec2::new(100., ui_thick))
.position(Vec2::new(140., 0.))
.ui(ui, |ui| {
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ui.drag(hash!(), "", Some((1, 500)), &mut size);
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});
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ui.same_line(307.);
widgets::Button::new("Debug").ui(ui);
ui.same_line(0.);
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if widgets::Button::new(if bias { "Hide Bias" } else { "Show Bias" }).ui(ui)
{
bias = !bias;
};
ui.same_line(0.);
if widgets::Button::new(if !pop.best { "Show Best" } else { "Show All " })
.ui(ui)
{
pop.best = !pop.best;
};
ui.same_line(0.);
if widgets::Button::new(restart).ui(ui) {
pop = Population::new(size as usize);
};
});
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},
);
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next_frame().await;
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}
}