2022-10-08 13:15:07 +00:00
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use macroquad::{prelude::*, rand::gen_range};
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2022-10-08 19:47:47 +00:00
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pub enum AsteroidSize {
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Large,
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Medium,
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Small,
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}
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2022-10-08 13:15:07 +00:00
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pub struct Asteroid {
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2022-10-08 15:27:05 +00:00
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pub pos: Vec2,
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vel: Vec2,
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2022-10-08 19:47:47 +00:00
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size: AsteroidSize,
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2022-10-08 13:15:07 +00:00
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sides: u8,
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radius: f32,
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rot: f32,
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omega: f32,
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2022-10-08 19:47:47 +00:00
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pub alive: bool,
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2022-10-08 13:15:07 +00:00
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}
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impl Asteroid {
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2022-10-08 19:47:47 +00:00
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pub fn new(size: AsteroidSize) -> Self {
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let (sides, radius) = match size {
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AsteroidSize::Large => (gen_range(6, 10), gen_range(40., 50.)),
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AsteroidSize::Medium => (gen_range(5, 6), gen_range(20., 30.)),
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AsteroidSize::Small => (gen_range(3, 5), gen_range(12., 18.)),
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};
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2022-10-08 13:15:07 +00:00
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let mut r = vec2(
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if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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gen_range(-1., 1.),
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);
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if gen_range(0., 1.) > 0.5 {
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r = vec2(r.y, r.x);
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}
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2022-10-08 15:27:05 +00:00
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r *= vec2(
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screen_width() * 0.5 + radius,
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screen_height() * 0.5 + radius,
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);
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Self {
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pos: r,
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vel: 0.1 * -r
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+ vec2(
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gen_range(20., 60.) * if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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gen_range(20., 60.) * if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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),
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2022-10-08 19:47:47 +00:00
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size: size,
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sides: sides,
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radius: radius,
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omega: gen_range(50., 200.) * if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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rot: 0.,
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alive: true,
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2022-10-08 13:15:07 +00:00
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}
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}
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2022-10-08 19:47:47 +00:00
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pub fn check_collision(&mut self, pos: Vec2) -> bool {
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let collided = (pos.x - self.pos.x) * (pos.x - self.pos.x)
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+ (pos.y - self.pos.y) * (pos.y - self.pos.y)
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<= self.radius * self.radius;
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if collided {
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self.alive = false;
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}
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return collided;
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2022-10-08 13:15:07 +00:00
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}
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2022-10-08 19:47:47 +00:00
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pub fn update(&mut self) {
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if self.alive {
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self.pos += self.vel * get_frame_time();
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self.rot += self.omega * get_frame_time();
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self.alive = self.pos.y.abs() < screen_height() * 0.51 + self.radius
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&& self.pos.x.abs() < screen_width() * 0.51 + self.radius;
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}
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2022-10-08 15:27:05 +00:00
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}
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2022-10-08 19:47:47 +00:00
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// pub fn is_visible(&self) -> bool {
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// }
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2022-10-08 13:15:07 +00:00
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pub fn draw(&self) {
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draw_poly_lines(
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self.pos.x,
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self.pos.y,
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self.sides,
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self.radius,
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self.rot,
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2.,
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WHITE,
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);
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}
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}
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