aim asteroids, asteroids by time, raycast inputs

This commit is contained in:
sparshg 2022-10-24 00:37:18 +05:30
parent 1c29b6d419
commit 32df37e391
3 changed files with 88 additions and 46 deletions

View File

@ -57,6 +57,12 @@ impl Asteroid {
asteroid
}
pub fn new_to(pos: Vec2, speed: f32, size: AsteroidSize) -> Self {
let mut asteroid = Asteroid::new(size);
asteroid.vel = (pos - asteroid.pos) * 0.002 * speed;
asteroid
}
pub fn check_collision(&mut self, pos: Vec2, rad: f32) -> bool {
(pos.x - self.pos.x) * (pos.x - self.pos.x) + (pos.y - self.pos.y) * (pos.y - self.pos.y)
<= (self.radius + rad) * (self.radius + rad)
@ -89,7 +95,7 @@ impl Asteroid {
AsteroidSize::Medium => 1.2,
AsteroidSize::Small => 0.8,
},
Color::new(1., 1., 1., 1.),
Color::new(1., 1., 1., 0.4),
);
}
}

View File

@ -1,6 +1,7 @@
use std::{f32::consts::PI, f64::consts::TAU};
use macroquad::{prelude::*, rand::gen_range};
use nalgebra::{max, partial_max};
use crate::{asteroids::Asteroid, nn::NN};
#[derive(Default)]
@ -12,11 +13,10 @@ pub struct Player {
rot: f32,
drag: f32,
bullets: Vec<Bullet>,
raycasts: Vec<f32>,
last_shot: u8,
shot_interval: u8,
pub brain: Option<NN>,
asteroids_data: Vec<f32>,
max_asteroids: usize,
debug: bool,
alive: bool,
pub color: Option<Color>,
@ -35,32 +35,47 @@ impl Player {
shot_interval: 18,
alive: true,
debug: false,
shots: 4,
raycasts: vec![0.; 8],
..Default::default()
}
}
pub fn simulate(brain: Option<NN>, max_asteroids: usize) -> Self {
pub fn simulate(brain: Option<NN>) -> Self {
let mut p = Player::new();
if let Some(brain) = brain {
assert_eq!(
brain.config[0] - 1,
max_asteroids * 3 + 5,
8 + 0,
"NN input size must match max_asteroids"
);
p.brain = Some(brain);
} else {
p.brain = Some(NN::new(vec![max_asteroids * 3 + 5, 16, 4]));
p.brain = Some(NN::new(vec![8 + 0, 16, 4]));
}
p.max_asteroids = max_asteroids;
p
}
pub fn check_player_collision(&mut self, asteroid: &mut Asteroid) -> bool {
self.asteroids_data.extend([
asteroid.pos.x / screen_width() + 0.5,
asteroid.pos.y / screen_height() + 0.5,
asteroid.radius / 50.,
]);
// self.asteroids_data.extend([
// asteroid.pos.x / screen_width() + 0.5,
// asteroid.pos.y / screen_height() + 0.5,
// asteroid.radius / 50.,
// ]);
let v = asteroid.pos - self.pos;
for i in 0..4 {
let dir = Vec2::from_angle(PI / 4. * i as f32).rotate(self.dir);
let cross = v.perp_dot(dir);
let dot = v.dot(dir);
if cross.abs() <= asteroid.radius {
self.raycasts[if dot >= 0. { i } else { i + 4 }] = *partial_max(
&self.raycasts[if dot >= 0. { i } else { i + 4 }],
&(1. / (dot.abs()
- (asteroid.radius * asteroid.radius - cross * cross).sqrt())),
)
.unwrap();
}
}
if asteroid.check_collision(self.pos, 8.) {
self.alive = false;
return true;
@ -84,32 +99,35 @@ impl Player {
self.last_shot += 1;
self.acc = 0.;
let mut keys = vec![false, false, false, false];
self.asteroids_data.resize(self.max_asteroids * 3, 0.);
let mut inputs = vec![
self.pos.x / screen_width() + 0.5,
self.pos.y / screen_height() + 0.5,
self.vel.x / 11.,
self.vel.y / 11.,
self.rot / TAU as f32,
];
inputs.append(self.asteroids_data.as_mut());
// self.asteroids_data.resize(self.max_asteroids * 3, 0.);
// let mut inputs = vec![
// self.pos.x / screen_width() + 0.5,
// self.pos.y / screen_height() + 0.5,
// self.vel.x / 11.,
// self.vel.y / 11.,
// self.rot / TAU as f32,
// ];
// inputs.append(self.raycasts.as_mut());
let inputs = self.raycasts.clone();
// inputs.append(self.asteroids_data.as_mut());
if let Some(brain) = &self.brain {
// println!("{:?}", inputs);
keys = brain.feed_forward(inputs).iter().map(|&x| x > 0.).collect();
}
if is_key_down(KeyCode::Right) || keys[0] {
self.raycasts = vec![0.; 8];
if is_key_down(KeyCode::Right) && self.debug || keys[0] {
self.rot = (self.rot + 0.1 + TAU as f32) % TAU as f32;
self.dir = vec2(self.rot.cos(), self.rot.sin());
}
if is_key_down(KeyCode::Left) || keys[1] {
if is_key_down(KeyCode::Left) && self.debug || keys[1] {
self.rot = (self.rot - 0.1 + TAU as f32) % TAU as f32;
self.dir = vec2(self.rot.cos(), self.rot.sin());
}
if is_key_down(KeyCode::Up) || keys[2] {
if is_key_down(KeyCode::Up) && self.debug || keys[2] {
// Change scaling when passing inputs if this is changed
self.acc = 0.14;
}
if is_key_down(KeyCode::Space) || keys[3] {
if is_key_down(KeyCode::Space) && self.debug || keys[3] {
if self.last_shot > self.shot_interval {
self.last_shot = 0;
self.shots += 1;
@ -145,7 +163,7 @@ impl Player {
pub fn draw(&self) {
let color = match self.color {
Some(c) => c,
None => Color::new(1., 1., 1., 0.1),
None => Color::new(1., 1., 1., 0.3),
};
let p1 = self.pos + self.dir.rotate(vec2(20., 0.));
let p2 = self.pos + self.dir.rotate(vec2(-18., -12.667));
@ -163,9 +181,20 @@ impl Player {
}
if self.debug {
for a in self.asteroids_data.chunks(3) {
draw_circle_lines(a[0], a[1], a[2], 1., GRAY);
draw_line(self.pos.x, self.pos.y, a[0], a[1], 1., GRAY)
// for a in self.asteroids_data.chunks(3) {
// draw_circle_lines(a[0], a[1], a[2], 1., GRAY);
// draw_line(self.pos.x, self.pos.y, a[0], a[1], 1., GRAY)
// }
for (i, r) in self.raycasts.iter().enumerate() {
let dir = Vec2::from_angle(PI / 4. * i as f32).rotate(self.dir);
draw_line(
self.pos.x,
self.pos.y,
self.pos.x + dir.x / r,
self.pos.y + dir.y / r,
1.,
GRAY,
);
}
}

View File

@ -20,14 +20,23 @@ impl World {
Self {
player: Player::new(),
max_asteroids: 28,
score: 1,
..Default::default()
}
}
pub fn simulate(brain: Option<NN>) -> Self {
Self {
player: Player::simulate(brain, 28),
player: Player::simulate(brain),
max_asteroids: 28,
score: 1,
asteroids: vec![
Asteroid::new_to(vec2(0., 0.), 1.5, AsteroidSize::Large),
Asteroid::new(AsteroidSize::Large),
Asteroid::new(AsteroidSize::Large),
Asteroid::new(AsteroidSize::Large),
Asteroid::new(AsteroidSize::Large),
],
..Default::default()
}
}
@ -71,13 +80,10 @@ impl World {
if self.player.check_player_collision(asteroid) {
self.over = true;
self.fitness = (self.score as f32 + 1.)
* if self.player.shots > 0 {
(self.score as f32 / self.player.shots as f32)
* (self.score as f32 / self.player.shots as f32)
} else {
1.
}
* self.player.lifespan as f32;
* (self.score as f32 / self.player.shots as f32)
* (self.score as f32 / self.player.shots as f32)
* self.player.lifespan as f32
* 0.01;
// self.fitness = self.player.lifespan as f32 * self.player.lifespan as f32 * 0.001;
// println!("{} {} {}", self.score, self.player.lifespan, self.fitness);
@ -117,15 +123,16 @@ impl World {
}
self.asteroids.append(&mut to_add);
self.asteroids.retain(|asteroid| asteroid.alive);
if self.asteroids.iter().fold(0, |acc, x| {
acc + match x.size {
AsteroidSize::Large => 4,
AsteroidSize::Medium => 2,
AsteroidSize::Small => 1,
}
}) < self.max_asteroids
{
self.asteroids.push(Asteroid::new(AsteroidSize::Large));
// if self.asteroids.iter().fold(0, |acc, x| {
// acc + match x.size {
// AsteroidSize::Large => 4,
// AsteroidSize::Medium => 2,
// AsteroidSize::Small => 1,
// }
// }) < self.max_asteroids
if self.player.lifespan % 400 == 0 {
self.asteroids
.push(Asteroid::new_to(self.player.pos, 1.5, AsteroidSize::Large));
}
}