side ui
This commit is contained in:
parent
b9bc8ae08d
commit
39941c8425
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@ -0,0 +1 @@
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{"config":[6,7,7,4],"weights":[[[-0.5567123,0.23674688,-0.8115287,0.73920447,-0.9627226,0.98842543,-0.08672536,0.11889564,0.19367097,0.84720945,0.10916865,0.19691469,0.34381783,-1.1452736,-0.7501932,0.65345323,1.1373248,-0.2888124,0.288057,0.09440576,-0.061547264,0.35609803,0.14600815,0.4276784,-0.8315937,-0.5220405,-0.7070066,-0.41821334,0.88325745,1.179611,-0.38369912,0.8185778,0.1276589,0.11540664,-0.2861217,-0.88901085],6,6],[[0.64678603,0.11032932,-0.17325084,0.4482577,-0.4668608,-0.061782226,-0.23166645,-1.189321,0.38457078,-0.040191226,-1.0519018,0.53179306,-0.27904406,0.18169245,-0.028529042,0.4248598,0.6224678,-0.48197106,-0.8517104,0.626093,-0.53116995,0.74109083,-0.4775906,-0.6105986,-0.11459249,0.54738194,0.53385884,0.05052872,0.56253725,0.6168962,0.3087382,1.4871372,-0.058942188,-0.13154379,0.6763109,-0.72106224,-0.13756883,-0.10921177,-0.12797734,-0.12984648,0.47288033,0.06618643],6,7],[[0.24218078,0.1842654,0.27074534,0.50006706,0.9494213,-0.7030016,-0.1101043,0.5054117,0.18234585,-1.429309,-0.14925024,0.47471818,-1.079322,1.0112062,-0.5279594,-0.13144909,1.0667706,-0.85650563,0.076754875,1.3830073,-0.50329316,0.61952496,-0.94159657,-0.27969155,-0.6343474,0.08405438,1.0401202,-1.3237122],4,7]],"activ_func":"ReLU","mut_rate":0.05}
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@ -17,7 +17,6 @@ pub struct Asteroid {
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rot: f32,
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omega: f32,
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pub alive: bool,
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pub color: Color,
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}
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impl Asteroid {
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@ -48,7 +47,6 @@ impl Asteroid {
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omega: gen_range(0.8, 3.5) * if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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rot: 0.,
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alive: true,
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color: Color::new(1., 1., 1., 0.2),
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}
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}
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@ -81,7 +79,7 @@ impl Asteroid {
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}
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}
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pub fn draw(&self) {
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pub fn draw(&self, color: Color) {
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draw_poly_lines(
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self.pos.x,
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self.pos.y,
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@ -91,9 +89,9 @@ impl Asteroid {
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match self.size {
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AsteroidSize::Large => 2.,
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AsteroidSize::Medium => 1.2,
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AsteroidSize::Small => 0.8,
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AsteroidSize::Small => 1.,
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},
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self.color,
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color,
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);
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}
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}
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153
src/main.rs
153
src/main.rs
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@ -63,23 +63,18 @@ async fn main() {
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let mut bias = false;
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let mut size = 100;
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let mut pop = Population::new(size as usize);
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let mut x = 0.;
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let mut xy = "".to_string();
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let mut l1: usize = 6;
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let mut l2: usize = 6;
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let mut l3: usize = 0;
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let ui_thick = 34.;
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let nums = &[
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16",
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];
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let skin = {
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let boxed = root_ui()
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.style_builder()
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.background(Image {
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width: 3,
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height: 3,
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bytes: vec![
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255,
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],
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})
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.background_margin(RectOffset::new(1., 1., 1., 1.));
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let window_style = root_ui()
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.style_builder()
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.background(Image {
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@ -90,7 +85,18 @@ async fn main() {
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.background_margin(RectOffset::new(0., 0., 0., 0.))
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.color_inactive(WHITE)
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.build();
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let button_style = boxed
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let button_style = root_ui()
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.style_builder()
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.background(Image {
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width: 3,
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height: 3,
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bytes: vec![
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255,
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],
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})
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.background_margin(RectOffset::new(1., 1., 1., 1.))
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.color_hovered(RED)
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.color_clicked(BLUE)
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.text_color(WHITE)
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@ -104,11 +110,51 @@ async fn main() {
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.text_color(WHITE)
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.font_size(24)
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.margin(RectOffset::new(5., 5., 4., 4.))
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.color_inactive(WHITE)
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// .text_color_hovered(LIGHTGRAY)
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// .text_color_clicked(WHITE)
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.build();
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let group_style = root_ui()
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.style_builder()
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.color(Color::new(0., 0., 0., 0.))
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.color(Color::new(1., 0., 0., 1.))
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.build();
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let editbox_style = root_ui()
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.style_builder()
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.background(Image {
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width: 3,
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height: 3,
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bytes: vec![
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255,
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],
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})
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.background_margin(RectOffset::new(1., 1., 1., 1.))
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// .margin(RectOffset::new(10., 10., 8., 8.))
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.text_color(WHITE)
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// .color_hovered(WHITE)
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// .color_inactive(WHITE)
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// .color(WHITE)
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.build();
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let combobox_style = root_ui()
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.style_builder()
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.background(Image {
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width: 3,
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height: 3,
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bytes: vec![
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255,
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],
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})
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.background_margin(RectOffset::new(1., 1., 1., 1.))
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// .margin(RectOffset::new(1., 1., 1., 1.))
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// .text_color_hovered(WHITE)
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// .text_color(WHITE)
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.color_hovered(WHITE)
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.color_selected_hovered(WHITE)
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.color_inactive(WHITE)
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.color_clicked(WHITE)
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.color(WHITE)
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.build();
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Skin {
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@ -116,13 +162,23 @@ async fn main() {
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button_style,
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label_style,
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group_style,
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editbox_style,
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combobox_style,
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margin: 0.,
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..root_ui().default_skin()
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}
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};
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root_ui().push_skin(&skin);
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let mut skin2 = skin.clone();
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skin2.label_style = root_ui()
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.style_builder()
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.text_color(WHITE)
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.font_size(16)
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// .margin(RectOffset::new(5., 5., 4., 0.))
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.text_color_hovered(LIGHTGRAY)
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.text_color_clicked(WHITE)
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.build();
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loop {
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clear_background(BLACK);
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set_camera(&gamecam);
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@ -157,29 +213,29 @@ async fn main() {
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);
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set_camera(&netcam);
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pop.worlds[0].player.draw_brain(
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pop.worlds[pop.track].player.draw_brain(
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screen_width() - WIDTH - 3. * th,
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(screen_height() - 3. * th) * 0.5,
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bias,
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);
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set_camera(&statcam);
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pop.worlds[0].draw_stats(
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pop.worlds[pop.track].draw_stats(
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screen_width() - WIDTH - 3. * th,
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(screen_height() - 7. * th) * 0.5 - 2. * ui_thick,
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);
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if is_mouse_button_pressed(MouseButton::Left) && mouse_position().0 < WIDTH + th {
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let (x, y) = mouse_position();
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for i in 0..pop.worlds.len() {
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if (pop.worlds[i].player.pos - vec2(x - th - WIDTH * 0.5, y - th - HEIGHT * 0.5))
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.length_squared()
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< 256.
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{
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pop.worlds.swap(0, i);
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pop.worlds[0].track(true);
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pop.worlds[i].track(false);
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break;
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pop.worlds.iter().fold(1, |acc, w| {
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acc + if w.fitness > pop.worlds[pop.track].fitness {
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1
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} else {
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0
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}
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}
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}),
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);
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if !pop.focus
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&& is_mouse_button_pressed(MouseButton::Left)
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&& mouse_position().0 < WIDTH + th
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{
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let (x, y) = mouse_position();
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pop.change_track(vec2(x - th - WIDTH * 0.5, y - th - HEIGHT * 0.5));
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}
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let ui_width = screen_width() - WIDTH - 3. * th + 1.;
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@ -189,6 +245,7 @@ async fn main() {
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vec2(WIDTH + 2. * th, th),
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vec2(ui_width, ui_height),
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|ui| {
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ui.push_skin(&skin);
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widgets::Group::new(hash!(), Vec2::new(ui_width, ui_thick))
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.position(Vec2::new(0., 0.))
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.ui(ui, |ui| {
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@ -205,7 +262,7 @@ async fn main() {
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ui.same_line(0.);
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if widgets::Button::new("Save Model").ui(ui) {
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if let Some(path) = save_file_dialog("Save Model", "model.json") {
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pop.worlds[0].export_brain(&path);
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pop.worlds[pop.track].export_brain(&path);
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}
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}
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ui.same_line(0.);
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@ -234,8 +291,10 @@ async fn main() {
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.ui(ui, |ui| {
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ui.drag(hash!(), "", Some((1, 300)), &mut size);
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});
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ui.same_line(307.);
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if widgets::Button::new("Debug").ui(ui) {
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ui.same_line(279.);
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if widgets::Button::new(if pop.debug { "Debug:ON " } else { "Debug:OFF" })
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.ui(ui)
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{
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pop.debug = !pop.debug;
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};
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ui.same_line(0.);
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@ -244,7 +303,7 @@ async fn main() {
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bias = !bias;
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};
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ui.same_line(0.);
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if widgets::Button::new(if !pop.focus { "Show Best" } else { "Show All " })
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if widgets::Button::new(if !pop.focus { "Focus:OFF" } else { "Focus:ON " })
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.ui(ui)
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{
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pop.focus = !pop.focus;
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@ -254,6 +313,26 @@ async fn main() {
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pop = Population::new(size as usize);
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};
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});
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ui.pop_skin();
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ui.push_skin(&skin2);
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widgets::Group::new(
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hash!(),
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Vec2::new(ui_width * 0.2, ui_height * 0.8 - 2. * th - 2. * ui_thick),
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)
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.position(Vec2::new(ui_width * 0.8, ui_height * 0.2 + ui_thick + th))
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.ui(ui, |ui| {
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// ui.input_text(hash!(), "vec2(100., 100.)", &mut xy);
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ui.label(None, "Hidden Layers Neuron");
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ui.label(None, "Config");
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ui.label(None, " ");
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ui.combo_box(hash!(), "Layer 1", nums, &mut l1);
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ui.combo_box(hash!(), "Layer 2", nums, &mut l2);
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ui.combo_box(hash!(), "Layer 3", nums, &mut l3);
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ui.label(None, " ");
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ui.label(None, "Mutation Rate");
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// ui.(hash!(), "", 0.0..0.2, &mut x);
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});
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},
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);
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next_frame().await;
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@ -60,7 +60,12 @@ impl NN {
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.weights
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.iter()
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.zip(b.weights.iter())
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.map(|(m1, m2)| m1.zip_map(m2, |ele1, ele2| if r::random() { ele1 } else { ele2 }))
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.map(|(m1, m2)| {
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m1.zip_map(
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m2,
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|ele1, ele2| if gen_range(0., 1.) < 0.5 { ele1 } else { ele2 },
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)
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})
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.collect(),
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..Default::default()
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}
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@ -20,7 +20,6 @@ pub struct Player {
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shot_interval: u8,
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pub brain: Option<NN>,
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alive: bool,
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pub color: Option<Color>,
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pub lifespan: u32,
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pub shots: u32,
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}
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@ -196,12 +195,7 @@ impl Player {
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// self.asteroid_data.clear();
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}
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pub fn draw(&self, debug: bool) {
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let color = match self.color {
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Some(c) => c,
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// None => WHITE,
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None => Color::new(1., 1., 1., 0.3),
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};
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pub fn draw(&self, color: Color, debug: bool) {
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let p1 = self.pos + self.dir * 20.;
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let p2 = self.pos + self.dir.rotate(vec2(-18., -12.667));
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let p3 = self.pos + self.dir.rotate(vec2(-18., 12.667));
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@ -218,12 +212,12 @@ impl Player {
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}
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if debug {
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if let Some(ast) = self.asteroid.as_ref() {
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draw_circle_lines(ast.pos.x, ast.pos.y, ast.radius, 1., DARKBLUE);
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draw_circle_lines(ast.pos.x, ast.pos.y, ast.radius, 1., RED);
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// let p = self.pos
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// + self.dir.rotate(Vec2::from_angle(self.asteroid_data[0].1))
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// * self.asteroid_data[0].0
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// * WIDTH;
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draw_line(self.pos.x, self.pos.y, ast.pos.x, ast.pos.y, 1., DARKBLUE);
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draw_line(self.pos.x, self.pos.y, ast.pos.x, ast.pos.y, 1., RED);
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}
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// Draw raycasts
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|
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@ -9,6 +9,7 @@ pub struct Population {
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pub focus: bool,
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pub debug: bool,
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pub worlds: Vec<World>,
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pub track: usize,
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}
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impl Population {
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@ -40,6 +41,20 @@ impl Population {
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}
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}
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pub fn change_track(&mut self, pos: Vec2) {
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for i in 0..self.worlds.len() {
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if !self.worlds[i].over
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&& !self.worlds[i].track
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&& (self.worlds[i].player.pos - pos).length_squared() < 256.
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{
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self.worlds[self.track].track(false);
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self.worlds[i].track(true);
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self.track = i;
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break;
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}
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}
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}
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pub fn draw(&self) {
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for world in self.worlds.iter().rev() {
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if self.focus {
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@ -82,7 +97,6 @@ impl Population {
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let mut new_worlds = (0..std::cmp::max(1, self.size / 20))
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.map(|i| World::simulate(Some(self.worlds[i].see_brain().to_owned())))
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.collect::<Vec<_>>();
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new_worlds[0].track(true);
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while new_worlds.len() < self.size {
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let rands = (gen_range(0., total), gen_range(0., total));
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let mut sum = 0.;
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|
@ -107,5 +121,7 @@ impl Population {
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new_worlds.push(World::simulate(Some(new_brain)));
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}
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self.worlds = new_worlds;
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self.worlds[0].track(true);
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self.track = 0;
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}
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}
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|
30
src/world.rs
30
src/world.rs
|
@ -13,6 +13,7 @@ pub struct World {
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pub over: bool,
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pub fitness: f32,
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pub track: bool,
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color: Color,
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}
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impl World {
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|
@ -27,19 +28,18 @@ impl World {
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Asteroid::new(AsteroidSize::Large),
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Asteroid::new(AsteroidSize::Large),
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],
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color: Color::new(1., 1., 1., 0.4),
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..Default::default()
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}
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}
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pub fn track(&mut self, track: bool) {
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self.player.color = if track { Some(RED) } else { None };
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for asteroid in &mut self.asteroids {
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asteroid.color = if track {
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Color::new(1., 0., 0., 0.8)
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} else {
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Color::new(1., 1., 1., 0.2)
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};
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}
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self.track = track;
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self.color = if track {
|
||||
Color::new(0., 0.8, 0., 0.8)
|
||||
} else {
|
||||
Color::new(1., 1., 1., 0.4)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn see_brain(&self) -> &NN {
|
||||
|
@ -112,9 +112,9 @@ impl World {
|
|||
}
|
||||
|
||||
pub fn draw(&self, debug: bool) {
|
||||
self.player.draw(debug);
|
||||
self.player.draw(self.color, debug);
|
||||
for asteroid in &self.asteroids {
|
||||
asteroid.draw();
|
||||
asteroid.draw(self.color);
|
||||
}
|
||||
draw_text(
|
||||
&format!("{:.2}", self.fitness),
|
||||
|
@ -125,7 +125,7 @@ impl World {
|
|||
);
|
||||
}
|
||||
|
||||
pub fn draw_stats(&self, width: f32, height: f32) {
|
||||
pub fn draw_stats(&self, width: f32, height: f32, rank: usize) {
|
||||
draw_rectangle_lines(-width * 0.5, -height * 0.5, width, height, 2., WHITE);
|
||||
|
||||
let scale = 2.5;
|
||||
|
@ -197,5 +197,13 @@ impl World {
|
|||
130.,
|
||||
params,
|
||||
);
|
||||
let str = &format!("RANK #{}", rank);
|
||||
let w = measure_text(str, None, 64, 0.5);
|
||||
|
||||
draw_text_ex(str, -w.width * 0.5, -height * 0.35, {
|
||||
let mut p = params.clone();
|
||||
p.font_size = 64;
|
||||
p
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue