feed_forward: Vec -> Vec
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				|  | @ -17,8 +17,8 @@ async fn main() { | |||
|     }; | ||||
|     set_camera(&cam); | ||||
|     let mut world = World::new(); | ||||
|     let nn = NN::new(vec![2, 3, 2]); | ||||
|     nn.feed_forward(vec![2., 3.]); | ||||
|     let nn = NN::new(vec![2, 3, 3]); | ||||
|     println!("{:?}", nn.feed_forward(vec![2., 3.])); | ||||
|     loop { | ||||
|         // clear_background(BLACK);
 | ||||
|         // if !world.over {
 | ||||
|  |  | |||
|  | @ -34,14 +34,14 @@ impl NN { | |||
|                         * (2. / last as f32).sqrt() | ||||
|                 }) | ||||
|                 .collect(), | ||||
| 
 | ||||
|             activ_func: ActivationFunc::ReLU, | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     pub fn feed_forward(&self, inputs: Vec<f32>) { | ||||
|     pub fn feed_forward(&self, inputs: Vec<f32>) -> Vec<f32> { | ||||
|         let mut y = DMatrix::from_vec(inputs.len(), 1, inputs); | ||||
|         for i in 0..self.config.len() - 1 { | ||||
|             println!("{} {}", y, self.weights[i]); | ||||
|             y = (&self.weights[i] * y.insert_row(self.config[i] - 1, 1.)).map(|x| { | ||||
|                 match self.activ_func { | ||||
|                     ActivationFunc::ReLU => x.max(0.), | ||||
|  | @ -50,6 +50,6 @@ impl NN { | |||
|                 } | ||||
|             }); | ||||
|         } | ||||
|         println!("{}", y); | ||||
|         y.column(0).data.into_slice().to_vec() | ||||
|     } | ||||
| } | ||||
|  |  | |||
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