play as human

This commit is contained in:
sparshg 2023-01-13 01:32:58 +05:30
parent 0796eda239
commit 4fae04f5cd
5 changed files with 104 additions and 49 deletions

View File

@ -1 +1 @@
{"config":[6,7,7,4],"weights":[[[-0.5567123,0.23674688,-0.8115287,0.73920447,-0.9627226,0.98842543,-0.08672536,0.11889564,0.19367097,0.84720945,0.10916865,0.19691469,0.34381783,-1.1452736,-0.7501932,0.65345323,1.1373248,-0.2888124,0.288057,0.09440576,-0.061547264,0.35609803,0.14600815,0.4276784,-0.8315937,-0.5220405,-0.7070066,-0.41821334,0.88325745,1.179611,-0.38369912,0.8185778,0.1276589,0.11540664,-0.2861217,-0.88901085],6,6],[[0.64678603,0.11032932,-0.17325084,0.4482577,-0.4668608,-0.061782226,-0.23166645,-1.189321,0.38457078,-0.040191226,-1.0519018,0.53179306,-0.27904406,0.18169245,-0.028529042,0.4248598,0.6224678,-0.48197106,-0.8517104,0.626093,-0.53116995,0.74109083,-0.4775906,-0.6105986,-0.11459249,0.54738194,0.53385884,0.05052872,0.56253725,0.6168962,0.3087382,1.4871372,-0.058942188,-0.13154379,0.6763109,-0.72106224,-0.13756883,-0.10921177,-0.12797734,-0.12984648,0.47288033,0.06618643],6,7],[[0.24218078,0.1842654,0.27074534,0.50006706,0.9494213,-0.7030016,-0.1101043,0.5054117,0.18234585,-1.429309,-0.14925024,0.47471818,-1.079322,1.0112062,-0.5279594,-0.13144909,1.0667706,-0.85650563,0.076754875,1.3830073,-0.50329316,0.61952496,-0.94159657,-0.27969155,-0.6343474,0.08405438,1.0401202,-1.3237122],4,7]],"activ_func":"ReLU","mut_rate":0.05} {"config":[6,7,7,4],"weights":[[[0.35300237,0.4247243,-0.7875665,-1.6072044,1.5638344,1.0116522,0.91539335,0.72748256,0.10979596,0.916985,1.1620126,-0.879529,-0.008039723,-1.4823594,-0.7815808,-0.9131131,0.25484133,-0.8343034,-0.97603,0.5233137,-0.8282123,-0.20260507,0.8145971,0.688537,1.0713704,0.8801996,2.5356312,0.14526872,0.2973215,-1.1754538,0.007596435,0.3534879,-0.29665652,1.1665709,-1.9667246,-1.3233892],6,6],[[-0.52504927,1.3216119,1.0895479,0.84873104,0.64963293,-2.0617585,-0.24353297,2.0812314,-0.06842113,-1.2582295,2.5253322,-0.04738267,-0.14587633,0.37131867,-0.18781468,-2.2502813,2.5478582,0.04243115,1.1420923,0.5919767,0.5798261,0.43632478,0.5544543,0.14799483,-1.3338035,-0.23948197,0.9541234,0.7938923,0.30592227,-0.044575863,-1.4038266,-1.282537,0.9133283,-0.09069362,-1.2081418,-0.05495484,1.632303,1.0032419,1.1147637,0.46290535,-0.035745874,-1.9028112],6,7],[[-0.16735676,-0.28051043,-1.0052958,0.33411616,2.1245909,-0.4129878,1.1603845,1.0717844,-0.6117815,-0.6603155,0.82145613,-0.6706493,1.7019055,-1.4384344,-1.4858634,-0.5874535,1.6686711,0.2978619,-0.46680036,-0.41379213,-1.1143796,0.6741852,-0.6568759,0.20075007,0.050768528,-0.39008367,0.6281415,2.8667881],4,7]],"activ_func":"ReLU","mut_rate":0.05}

View File

@ -61,7 +61,9 @@ async fn main() {
let mut speedup = 1; let mut speedup = 1;
let mut paused = false; let mut paused = false;
let mut bias = false; let mut bias = false;
let mut human = false;
let mut size: u32 = 100; let mut size: u32 = 100;
let mut world: World = World::new(None, None, None);
let mut hlayers: Vec<usize> = vec![6, 6, 0]; let mut hlayers: Vec<usize> = vec![6, 6, 0];
let mut prev_hlayers = hlayers.clone(); let mut prev_hlayers = hlayers.clone();
@ -76,7 +78,7 @@ async fn main() {
ActivationFunc::Sigmoid, ActivationFunc::Sigmoid,
ActivationFunc::Tanh, ActivationFunc::Tanh,
]; ];
let mut auto_switch = Some(AutoSwitch::Best); let mut auto_switch = Some(AutoSwitch::BestAlive);
let mut pop = Population::new( let mut pop = Population::new(
size as usize, size as usize,
@ -241,10 +243,19 @@ async fn main() {
} }
if !paused { if !paused {
for _ in 0..speedup { for _ in 0..speedup {
pop.update(); if !human {
pop.update()
} else if !world.over {
world.update()
};
} }
} }
if human {
world.draw(pop.debug);
pop.draw_borders();
} else {
pop.draw(); pop.draw();
}
draw_rectangle_lines(-WIDTH * 0.5, -HEIGHT * 0.5, WIDTH, HEIGHT, 2., WHITE); draw_rectangle_lines(-WIDTH * 0.5, -HEIGHT * 0.5, WIDTH, HEIGHT, 2., WHITE);
draw_rectangle_lines( draw_rectangle_lines(
WIDTH * 0.5 + th, WIDTH * 0.5 + th,
@ -270,7 +281,12 @@ async fn main() {
bias, bias,
); );
set_camera(&statcam); set_camera(&statcam);
pop.worlds[pop.track].draw_stats( let w = if human {
&world
} else {
&pop.worlds[pop.track]
};
w.draw_stats(
screen_width() - WIDTH - 3. * th, screen_width() - WIDTH - 3. * th,
(screen_height() - 7. * th) * 0.5 - 2. * ui_thick, (screen_height() - 7. * th) * 0.5 - 2. * ui_thick,
pop.worlds.iter().fold(1, |acc, w| { pop.worlds.iter().fold(1, |acc, w| {
@ -387,6 +403,9 @@ async fn main() {
}; };
ui.same_line(0.); ui.same_line(0.);
if widgets::Button::new(restart).ui(ui) { if widgets::Button::new(restart).ui(ui) {
if human {
world = World::new(None, None, None);
} else {
pop = Population::new( pop = Population::new(
size as usize, size as usize,
auto_switch, auto_switch,
@ -394,40 +413,37 @@ async fn main() {
mut_rate, mut_rate,
activs[activ], activs[activ],
); );
}
}; };
}); });
ui.push_skin(&skin2); ui.push_skin(&skin2);
widgets::Group::new( widgets::Group::new(
hash!(), hash!(),
vec2(ui_width * 0.2, ui_height * 0.8 - 2. * th - 2. * ui_thick), vec2(ui_width * 0.2, ui_height * 0.85 - 2. * th - 2. * ui_thick),
) )
.position(vec2(ui_width * 0.6, ui_height * 0.23 + ui_thick + th)) .position(vec2(ui_width * 0.82, ui_height * 0.15 + ui_thick + th))
.ui(ui, |ui| { .ui(ui, |ui| {
ui.label(None, "Track Ship:"); ui.label(None, "Track Ship:");
ui.label(None, "(or click a");
ui.label(None, "ship in game)");
if ui.button(None, "Best Alive") { if ui.button(None, "Best Alive") {
pop.track_best(false); pop.track_best(false);
} }
if ui.button(None, "Current #1") { if ui.button(None, "Current #1") {
pop.track_best(true); pop.track_best(true);
auto_switch = Some(AutoSwitch::Best);
pop.auto_switch = auto_switch;
} }
if ui.button(None, "LastGen #1") { if ui.button(None, "LastGen #1") {
pop.track_prev_best(); pop.track_prev_best();
auto_switch = None;
pop.auto_switch = auto_switch;
} }
ui.label(None, " "); ui.label(None, " ");
ui.label(None, "Auto Switch"); ui.label(None, "Auto Switch");
ui.label(None, "When Dead to:"); ui.label(None, "When Dead to:");
if auto_switch == Some(AutoSwitch::Best) {
ui.push_skin(&skin3);
ui.button(None, "Current #1");
ui.pop_skin();
} else {
if ui.button(None, "Current #1") {
auto_switch = Some(AutoSwitch::Best);
pop.auto_switch = auto_switch;
}
}
if auto_switch == Some(AutoSwitch::BestAlive) { if auto_switch == Some(AutoSwitch::BestAlive) {
ui.push_skin(&skin3); ui.push_skin(&skin3);
ui.button(None, "Best Alive"); ui.button(None, "Best Alive");
@ -438,6 +454,16 @@ async fn main() {
pop.auto_switch = auto_switch; pop.auto_switch = auto_switch;
} }
} }
if auto_switch == Some(AutoSwitch::Best) {
ui.push_skin(&skin3);
ui.button(None, "Current #1");
ui.pop_skin();
} else {
if ui.button(None, "Current #1") {
auto_switch = Some(AutoSwitch::Best);
pop.auto_switch = auto_switch;
}
}
if auto_switch.is_none() { if auto_switch.is_none() {
ui.push_skin(&skin3); ui.push_skin(&skin3);
ui.button(None, "Do Nothing"); ui.button(None, "Do Nothing");
@ -451,10 +477,47 @@ async fn main() {
}); });
widgets::Group::new( widgets::Group::new(
hash!(), hash!(),
vec2(ui_width * 0.2, ui_height * 0.8 - 2. * th - 2. * ui_thick), vec2(ui_width * 0.2, ui_height * 0.85 - 2. * th - 2. * ui_thick),
) )
.position(vec2(ui_width * 0.8 - th, ui_height * 0.22 + ui_thick + th)) .position(vec2(ui_width * 0.6 - th, ui_height * 0.15 + ui_thick + th))
.ui(ui, |ui| { .ui(ui, |ui| {
ui.label(None, " ");
ui.push_skin(&skin);
if ui.button(
None,
if human {
" Train AI "
} else {
"Play As Human"
},
) {
human = !human;
if human {
world = World::new(None, None, None);
} else {
pop = Population::new(
size as usize,
auto_switch,
hlayers.clone(),
mut_rate,
activs[activ],
);
}
}
ui.pop_skin();
ui.label(None, "Mutation Rate");
ui.drag(hash!(), "«Drag»", Some((0., 1.)), &mut mut_rate);
if prev_mut_rate != mut_rate {
pop.change_mut(mut_rate);
prev_mut_rate = mut_rate;
}
ui.label(None, "Activation Func");
ui.combo_box(hash!(), "«Select»", &["ReLU", "Sigm", "Tanh"], &mut activ);
if prev_activ != activ {
pop.change_activ(activs[activ]);
prev_activ = activ;
}
ui.label(None, " ");
ui.label(None, "Hidden Layers"); ui.label(None, "Hidden Layers");
ui.label(None, "Neurons Config"); ui.label(None, "Neurons Config");
@ -471,20 +534,6 @@ async fn main() {
); );
prev_hlayers = hlayers.clone(); prev_hlayers = hlayers.clone();
} }
ui.label(None, " ");
ui.label(None, "Mutation Rate");
ui.drag(hash!(), "«Drag»", Some((0., 1.)), &mut mut_rate);
if prev_mut_rate != mut_rate {
pop.change_mut(mut_rate);
prev_mut_rate = mut_rate;
}
ui.label(None, " ");
ui.label(None, "Activation Func");
ui.combo_box(hash!(), "«Select»", &["ReLU", "Sigm", "Tanh"], &mut activ);
if prev_activ != activ {
pop.change_activ(activs[activ]);
prev_activ = activ;
}
}); });
ui.pop_skin(); ui.pop_skin();
}, },

View File

@ -96,7 +96,7 @@ impl Player {
// .unwrap(); // .unwrap();
// } // }
// } // }
if asteroid.check_collision(self.pos, 8.) || self.lifespan > 4000 { if asteroid.check_collision(self.pos, 8.) || self.lifespan > 4000 && self.brain.is_some() {
self.alive = false; self.alive = false;
return true; return true;
} }
@ -157,21 +157,21 @@ impl Player {
.collect(); .collect();
} }
} }
if keys[0] { if keys[0] || self.brain.is_none() && is_key_down(KeyCode::Right) {
// RIGHT // RIGHT
self.rot = (self.rot + 0.1 + TAU as f32) % TAU as f32; self.rot = (self.rot + 0.1 + TAU as f32) % TAU as f32;
self.dir = vec2(self.rot.cos(), self.rot.sin()); self.dir = vec2(self.rot.cos(), self.rot.sin());
} }
if keys[1] { if keys[1] || self.brain.is_none() && is_key_down(KeyCode::Left) {
// LEFT // LEFT
self.rot = (self.rot - 0.1 + TAU as f32) % TAU as f32; self.rot = (self.rot - 0.1 + TAU as f32) % TAU as f32;
self.dir = vec2(self.rot.cos(), self.rot.sin()); self.dir = vec2(self.rot.cos(), self.rot.sin());
} }
if is_key_down(KeyCode::Up) || keys[2] { if keys[2] || self.brain.is_none() && is_key_down(KeyCode::Up) {
// THROTTLE // THROTTLE
self.acc = 0.14; self.acc = 0.14;
} }
if is_key_down(KeyCode::Space) || keys[3] { if keys[3] || self.brain.is_none() && is_key_down(KeyCode::Space) {
if self.last_shot > self.shot_interval { if self.last_shot > self.shot_interval {
self.last_shot = 0; self.last_shot = 0;
self.shots += 1; self.shots += 1;

View File

@ -32,15 +32,18 @@ impl Population {
mut_rate: f32, mut_rate: f32,
activ: ActivationFunc, activ: ActivationFunc,
) -> Self { ) -> Self {
Self { let mut s = Self {
size, size,
hlayers: hlayers.clone(), hlayers: hlayers.clone(),
worlds: (0..size) worlds: (0..size)
.map(|_| World::new(Some(hlayers.clone()), Some(mut_rate), Some(activ))) .map(|_| World::new(Some(hlayers.clone()), Some(mut_rate), Some(activ)))
.collect(), .collect(),
auto_switch, auto_switch,
focus: true,
..Default::default() ..Default::default()
} };
s.worlds[0].track(true);
s
} }
pub fn update(&mut self) { pub fn update(&mut self) {
@ -126,8 +129,10 @@ impl Population {
world.draw(self.debug); world.draw(self.debug);
} }
} }
self.draw_borders();
}
// draw black background outside the screen pub fn draw_borders(&self) {
let th = (screen_height() - HEIGHT) * 0.5; let th = (screen_height() - HEIGHT) * 0.5;
draw_rectangle(-WIDTH * 0.5, -screen_height() * 0.5, WIDTH, th, BLACK); draw_rectangle(-WIDTH * 0.5, -screen_height() * 0.5, WIDTH, th, BLACK);
draw_rectangle(-WIDTH * 0.5, screen_height() * 0.5 - th, WIDTH, th, BLACK); draw_rectangle(-WIDTH * 0.5, screen_height() * 0.5 - th, WIDTH, th, BLACK);

View File

@ -23,6 +23,7 @@ impl World {
activ: Option<ActivationFunc>, activ: Option<ActivationFunc>,
) -> Self { ) -> Self {
Self { Self {
color: Color::new(1., 1., 1., if hlayers.is_none() { 0.8 } else { 0.4 }),
player: Player::new(hlayers, mut_rate, activ), player: Player::new(hlayers, mut_rate, activ),
score: 1., score: 1.,
asteroids: vec![ asteroids: vec![
@ -32,13 +33,13 @@ impl World {
Asteroid::new(AsteroidSize::Large), Asteroid::new(AsteroidSize::Large),
Asteroid::new(AsteroidSize::Large), Asteroid::new(AsteroidSize::Large),
], ],
color: Color::new(1., 1., 1., 0.4),
..Default::default() ..Default::default()
} }
} }
pub fn simulate(brain: NN) -> Self { pub fn simulate(brain: NN) -> Self {
let mut w = World::new(None, None, None); let mut w = World::new(None, None, None);
w.player.brain = Some(brain); w.player.brain = Some(brain);
w.color = Color::new(1., 1., 1., 0.4);
w w
} }