remove `get_frame_time()`
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4084a43acc
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6e1b0f9d3b
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@ -64,8 +64,8 @@ impl Asteroid {
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pub fn update(&mut self) {
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// if self.alive {
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self.pos += self.vel * get_frame_time();
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self.rot += self.omega * get_frame_time();
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self.pos += self.vel;
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self.rot += self.omega;
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if self.pos.x.abs() > screen_width() * 0.5 + self.radius {
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self.pos.x *= -1.;
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}
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@ -57,11 +57,11 @@ impl Player {
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pub fn update(&mut self) {
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let mut mag = 0.;
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if is_key_down(KeyCode::Right) {
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self.rot += 5. * get_frame_time();
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self.rot += 5.;
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self.dir = vec2(self.rot.cos(), self.rot.sin());
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}
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if is_key_down(KeyCode::Left) {
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self.rot -= 5. * get_frame_time();
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self.rot -= 5.;
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self.dir = vec2(self.rot.cos(), self.rot.sin());
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}
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if is_key_down(KeyCode::Up) {
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@ -78,8 +78,8 @@ impl Player {
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}
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}
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self.vel += (mag * self.dir - self.drag * self.vel.length() * self.vel) * get_frame_time();
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self.pos += self.vel * get_frame_time();
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self.vel += (mag * self.dir - self.drag * self.vel.length() * self.vel);
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self.pos += self.vel;
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if self.pos.x.abs() > screen_width() / 2. + 10. {
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self.pos.x *= -1.;
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}
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@ -125,7 +125,7 @@ struct Bullet {
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impl Bullet {
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fn update(&mut self) {
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self.pos += self.vel * get_frame_time();
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self.pos += self.vel;
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}
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fn draw(&self) {
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draw_circle(self.pos.x, self.pos.y, 2., WHITE);
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