include textures in binary
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4fae04f5cd
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11
src/main.rs
11
src/main.rs
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@ -29,11 +29,12 @@ fn window_conf() -> Conf {
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#[macroquad::main(window_conf)]
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#[macroquad::main(window_conf)]
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async fn main() {
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async fn main() {
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rand::srand(macroquad::miniquad::date::now() as _);
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rand::srand(macroquad::miniquad::date::now() as _);
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let pause = load_texture("assets/pause.png").await.unwrap();
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let play = load_texture("assets/play.png").await.unwrap();
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let pause = Texture2D::from_file_with_format(include_bytes!("../assets/pause.png"), None);
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let fast = load_texture("assets/fast.png").await.unwrap();
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let play = Texture2D::from_file_with_format(include_bytes!("../assets/play.png"), None);
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let slow = load_texture("assets/slow.png").await.unwrap();
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let fast = Texture2D::from_file_with_format(include_bytes!("../assets/fast.png"), None);
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let restart = load_texture("assets/restart.png").await.unwrap();
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let slow = Texture2D::from_file_with_format(include_bytes!("../assets/slow.png"), None);
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let restart = Texture2D::from_file_with_format(include_bytes!("../assets/restart.png"), None);
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let th = (screen_height() - HEIGHT) * 0.5;
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let th = (screen_height() - HEIGHT) * 0.5;
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let gamecam = Camera2D {
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let gamecam = Camera2D {
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