include textures in binary
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								src/main.rs
								
								
								
								
							
							
						
						
									
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								src/main.rs
								
								
								
								
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			@ -29,11 +29,12 @@ fn window_conf() -> Conf {
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#[macroquad::main(window_conf)]
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async fn main() {
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    rand::srand(macroquad::miniquad::date::now() as _);
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    let pause = load_texture("assets/pause.png").await.unwrap();
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    let play = load_texture("assets/play.png").await.unwrap();
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    let fast = load_texture("assets/fast.png").await.unwrap();
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    let slow = load_texture("assets/slow.png").await.unwrap();
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    let restart = load_texture("assets/restart.png").await.unwrap();
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    let pause = Texture2D::from_file_with_format(include_bytes!("../assets/pause.png"), None);
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    let play = Texture2D::from_file_with_format(include_bytes!("../assets/play.png"), None);
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    let fast = Texture2D::from_file_with_format(include_bytes!("../assets/fast.png"), None);
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    let slow = Texture2D::from_file_with_format(include_bytes!("../assets/slow.png"), None);
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    let restart = Texture2D::from_file_with_format(include_bytes!("../assets/restart.png"), None);
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    let th = (screen_height() - HEIGHT) * 0.5;
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    let gamecam = Camera2D {
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