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use macroquad::{prelude::*, ui::*};
pub fn get_ui_skin() -> Skin {
let window_style = root_ui()
.style_builder()
.background(Image {
width: 1,
height: 1,
bytes: vec![0; 4],
})
.background_margin(RectOffset::new(0., 0., 0., 0.))
.color_inactive(WHITE)
.build();
let button_style = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.))
.color_hovered(RED)
.color_clicked(BLUE)
.text_color(WHITE)
.text_color_hovered(WHITE)
.text_color_clicked(WHITE)
.margin(RectOffset::new(10., 10., 8., 8.))
.color_inactive(WHITE)
.build();
let label_style = root_ui()
.style_builder()
.text_color(WHITE)
.font_size(24)
.margin(RectOffset::new(5., 5., 4., 4.))
.build();
let group_style = root_ui()
.style_builder()
.color(Color::new(1., 0., 0., 0.))
.build();
let editbox_style = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.))
.text_color(WHITE)
.build();
let combobox_style = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.))
.color_hovered(WHITE)
.color_selected_hovered(WHITE)
.color_inactive(WHITE)
.color_clicked(WHITE)
.color(WHITE)
.build();
Skin {
window_style,
button_style,
label_style,
group_style,
editbox_style,
combobox_style,
margin: 0.,
..root_ui().default_skin()
}
}
pub fn get_white_buttons_skin() -> Skin {
let mut skin2 = get_ui_skin();
skin2.label_style = root_ui()
.style_builder()
.text_color(WHITE)
.font_size(16)
.text_color_hovered(LIGHTGRAY)
.text_color_clicked(WHITE)
.build();
skin2.button_style = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.))
.color_hovered(GREEN)
.color_clicked(GREEN)
.text_color(WHITE)
.text_color_hovered(WHITE)
.text_color_clicked(GREEN)
.margin(RectOffset::new(4., 4., 2., 2.))
.color_inactive(WHITE)
.build();
skin2
}
pub fn get_green_buttons_skin() -> Skin {
let mut skin3 = get_white_buttons_skin();
skin3.button_style = root_ui()
.style_builder()
.background(Image {
width: 3,
height: 3,
bytes: vec![
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0, 255, 0,
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
],
})
.background_margin(RectOffset::new(1., 1., 1., 1.))
.color_hovered(GREEN)
.color_clicked(GREEN)
.text_color(GREEN)
.text_color_hovered(GREEN)
.text_color_clicked(GREEN)
.margin(RectOffset::new(4., 4., 2., 2.))
.color_inactive(GREEN)
.build();
skin3
}