asteroids-genetic/src/population.rs

81 lines
2.2 KiB
Rust

use macroquad::{prelude::*, rand::gen_range};
use crate::{nn::NN, world::World};
#[derive(Default)]
pub struct Population {
size: usize,
gen: i32,
pub worlds: Vec<World>,
}
impl Population {
pub fn new(size: usize) -> Self {
Self {
size,
worlds: (0..size)
.map(|_| World::simulate(NN::new(vec![33, 16, 4])))
.collect(),
..Default::default()
}
}
pub fn update(&mut self) {
let mut alive = false;
for world in &mut self.worlds {
if !world.over {
alive = true;
world.update();
}
}
if !alive {
self.gen += 1;
println!("{}", self.gen);
self.next_gen();
}
}
pub fn draw(&self) {
for world in &self.worlds {
if !world.over {
world.draw();
draw_text(
&format!("Gen: {}", self.gen),
-100. + screen_width() * 0.5,
30. - screen_height() * 0.5,
32.,
WHITE,
);
}
}
}
pub fn next_gen(&mut self) {
let total = self.worlds.iter().fold(0., |acc, x| acc + x.fitness());
// self.worlds.sort_by(|a, b| b.fitness().cmp(&a.fitness()));
let mut new_worlds = Vec::new();
// (0..self.size / 10)
// .map(|i| World::simulate(self.worlds[i].see_brain().to_owned()))
// .collect::<Vec<_>>();
while new_worlds.len() < self.size {
let rands = (gen_range(0., total), gen_range(0., total));
let mut sum = 0.;
let (mut a, mut b) = (None, None);
for world in &self.worlds {
sum += world.fitness();
if sum >= rands.0 {
a = Some(world.see_brain());
}
if sum >= rands.1 {
b = Some(world.see_brain());
}
}
let mut new_brain = NN::crossover(a.unwrap(), b.unwrap());
new_brain.mutate();
new_worlds.push(World::simulate(new_brain));
}
self.worlds = new_worlds;
}
}