asteroids-genetic/src/population.rs

111 lines
3.4 KiB
Rust

use macroquad::{prelude::*, rand::gen_range};
use crate::{nn::NN, world::World};
#[derive(Default)]
pub struct Population {
size: usize,
gen: i32,
best: bool,
pub worlds: Vec<World>,
}
impl Population {
pub fn new(size: usize) -> Self {
Self {
size,
worlds: (0..size).map(|_| World::simulate(None)).collect(),
..Default::default()
}
}
pub fn update(&mut self) {
let mut alive = false;
for world in &mut self.worlds {
if !world.over {
alive = true;
world.update();
}
}
if !alive {
self.gen += 1;
self.next_gen();
}
if is_key_pressed(KeyCode::Z) {
self.best = !self.best;
}
}
pub fn draw(&self) {
for world in self.worlds.iter().rev() {
if self.best {
if world.player.color.is_some() {
world.draw();
}
} else if !world.over {
world.draw();
}
}
draw_text(
&format!("Gen: {}", self.gen),
-150. + screen_width() * 0.5,
30. - screen_height() * 0.5,
32.,
WHITE,
);
}
pub fn next_gen(&mut self) {
let total = self.worlds.iter().fold(0., |acc, x| acc + x.fitness);
self.worlds
.sort_by(|a, b| b.fitness.partial_cmp(&a.fitness).unwrap());
for i in &self.worlds {
println!("Fitness: {}", i.fitness);
}
println!("Gen: {}, Fitness: {}", self.gen, self.worlds[0].fitness);
// let mut new_worlds = vec![World::simulate(Some(self.worlds[0].see_brain().to_owned()))];
let mut new_worlds = (0..self.size / 20)
.map(|i| World::simulate(Some(self.worlds[i].see_brain().to_owned())))
.collect::<Vec<_>>();
// if is_key_down(KeyCode::K) {
new_worlds[0].set_best();
// }
// println!(
// "Total fitness: {} {} {}",
// total,
// self.worlds[0].fitness(),
// self.worlds[1].fitness()
// );
while new_worlds.len() < self.size {
let rands = (gen_range(0., total), gen_range(0., total));
// println!("rands: {} {} {}", rands.0, rands.1, total);
let mut sum = 0.;
let (mut a, mut b) = (None, None);
for world in &self.worlds {
sum += world.fitness;
if a.is_none() && sum >= rands.0 {
a = Some(world.see_brain());
}
if b.is_none() && sum >= rands.1 {
b = Some(world.see_brain());
}
}
// println!("{}", &a.unwrap().weights[0]);
// println!("{}", &b.unwrap().weights[0]);
if a.is_none() {
a = Some(self.worlds.last().unwrap().see_brain());
}
if b.is_none() {
b = Some(self.worlds.last().unwrap().see_brain());
}
let mut new_brain = NN::crossover(a.unwrap(), b.unwrap());
// println!("{}", &a.unwrap().weights[0]);
// println!("{}", &b.unwrap().weights[0]);
new_brain.mutate();
// println!("{}", &new_brain.weights[0]);
new_worlds.push(World::simulate(Some(new_brain)));
}
self.worlds = new_worlds;
}
}