2022-10-08 13:15:07 +00:00
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mod asteroids;
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2022-10-09 18:14:22 +00:00
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mod nn;
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2022-10-08 13:15:07 +00:00
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mod player;
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2022-10-09 20:11:24 +00:00
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mod population;
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2022-10-08 15:27:05 +00:00
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mod world;
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2022-10-08 13:15:07 +00:00
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2023-01-08 20:09:10 +00:00
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use nn::NN;
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use tinyfiledialogs::*;
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2023-01-07 21:59:59 +00:00
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use macroquad::{
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prelude::*,
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ui::{hash, root_ui, widgets, Skin},
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};
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2022-10-10 18:36:14 +00:00
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use population::Population;
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2023-01-08 20:09:10 +00:00
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use world::World;
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2022-10-08 13:15:07 +00:00
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2023-01-06 22:47:57 +00:00
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pub const WIDTH: f32 = 800.;
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pub const HEIGHT: f32 = 780.;
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fn window_conf() -> Conf {
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Conf {
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window_title: "Asteroids".to_string(),
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// fullscreen: true,
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window_width: 1400,
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window_height: 800,
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..Default::default()
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}
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}
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#[macroquad::main(window_conf)]
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2022-10-08 13:15:07 +00:00
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async fn main() {
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rand::srand(macroquad::miniquad::date::now() as _);
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2023-01-08 20:40:34 +00:00
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let pause = load_texture("assets/pause.png").await.unwrap();
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let play = load_texture("assets/play.png").await.unwrap();
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let fast = load_texture("assets/fast.png").await.unwrap();
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let slow = load_texture("assets/slow.png").await.unwrap();
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let restart = load_texture("assets/restart.png").await.unwrap();
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2023-01-06 22:47:57 +00:00
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let th = (screen_height() - HEIGHT) * 0.5;
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let gamecam = Camera2D {
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2022-10-09 05:40:56 +00:00
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zoom: vec2(2. / screen_width(), -2. / screen_height()),
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2023-01-06 22:47:57 +00:00
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offset: vec2((2. * th + WIDTH) / screen_width() - 1., 0.),
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2022-10-08 13:15:07 +00:00
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..Default::default()
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};
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2023-01-08 19:07:35 +00:00
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let netcam = Camera2D {
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2023-01-06 22:47:57 +00:00
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zoom: vec2(2. / screen_width(), -2. / screen_height()),
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offset: vec2(
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(th + WIDTH) / screen_width(),
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-((th + HEIGHT) * 0.5) / screen_height(),
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),
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..Default::default()
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};
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2023-01-08 19:07:35 +00:00
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let statcam = Camera2D {
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zoom: vec2(2. / screen_width(), -2. / screen_height()),
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offset: vec2(
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(th + WIDTH) / screen_width(),
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((th + HEIGHT) * 0.5) / screen_height(),
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),
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..Default::default()
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};
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2023-01-08 20:40:34 +00:00
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let mut speedup = 1;
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2023-01-07 21:59:59 +00:00
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let mut paused = false;
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2023-01-08 19:07:35 +00:00
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let mut bias = false;
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let mut size = 100;
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let mut pop = Population::new(size as usize);
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let ui_thick = 34.;
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2023-01-07 21:59:59 +00:00
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let skin = {
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let boxed = root_ui()
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.style_builder()
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.background(Image {
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width: 3,
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height: 3,
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bytes: vec![
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255,
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],
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})
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.background_margin(RectOffset::new(1., 1., 1., 1.));
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let window_style = root_ui()
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.style_builder()
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.background(Image {
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width: 1,
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height: 1,
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bytes: vec![0; 4],
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})
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.background_margin(RectOffset::new(0., 0., 0., 0.))
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2023-01-08 19:07:35 +00:00
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.color_inactive(WHITE)
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2023-01-07 21:59:59 +00:00
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.build();
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let button_style = boxed
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.color_hovered(RED)
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.color_clicked(BLUE)
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.text_color(WHITE)
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.text_color_hovered(WHITE)
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.text_color_clicked(WHITE)
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.margin(RectOffset::new(10., 10., 8., 8.))
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2023-01-08 19:07:35 +00:00
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.color_inactive(WHITE)
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2023-01-07 21:59:59 +00:00
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.build();
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let label_style = root_ui()
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.style_builder()
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.text_color(WHITE)
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.font_size(24)
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.margin(RectOffset::new(5., 5., 4., 4.))
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2023-01-08 19:07:35 +00:00
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.color_inactive(WHITE)
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.build();
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let group_style = root_ui()
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.style_builder()
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.color(Color::new(0., 0., 0., 0.))
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2023-01-07 21:59:59 +00:00
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.build();
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Skin {
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window_style,
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button_style,
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label_style,
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2023-01-08 19:07:35 +00:00
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group_style,
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2023-01-07 21:59:59 +00:00
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margin: 0.,
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..root_ui().default_skin()
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}
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};
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root_ui().push_skin(&skin);
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2022-10-08 13:15:07 +00:00
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loop {
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2022-10-10 10:13:06 +00:00
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clear_background(BLACK);
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2023-01-08 19:07:35 +00:00
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set_camera(&gamecam);
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2022-10-10 19:43:05 +00:00
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if is_key_pressed(KeyCode::S) {
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2023-01-08 20:40:34 +00:00
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speedup = (speedup * 10) % 9999;
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println!("Speedup: {}", speedup);
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2022-10-10 19:43:05 +00:00
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}
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2023-01-08 20:40:34 +00:00
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if !paused {
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for _ in 0..speedup {
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2023-01-07 21:59:59 +00:00
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pop.update();
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}
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2022-10-10 19:43:05 +00:00
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}
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2023-01-08 20:40:34 +00:00
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pop.draw();
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2023-01-06 22:47:57 +00:00
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draw_rectangle_lines(-WIDTH * 0.5, -HEIGHT * 0.5, WIDTH, HEIGHT, 2., WHITE);
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2023-01-07 21:59:59 +00:00
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draw_rectangle_lines(
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WIDTH * 0.5 + th,
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-HEIGHT * 0.5,
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screen_width() - WIDTH - 3. * th,
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2023-01-08 19:07:35 +00:00
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ui_thick,
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2023-01-07 21:59:59 +00:00
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2.,
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WHITE,
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);
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draw_rectangle_lines(
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WIDTH * 0.5 + th,
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2023-01-08 19:07:35 +00:00
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-HEIGHT * 0.5 + (screen_height() - 3. * th) * 0.5 - ui_thick,
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2023-01-07 21:59:59 +00:00
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screen_width() - WIDTH - 3. * th,
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2023-01-08 19:07:35 +00:00
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ui_thick,
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2023-01-07 21:59:59 +00:00
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2.,
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WHITE,
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);
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2023-01-06 22:47:57 +00:00
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2023-01-08 19:07:35 +00:00
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set_camera(&netcam);
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2023-01-07 21:59:59 +00:00
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pop.worlds[0].player.draw_brain(
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2023-01-06 22:47:57 +00:00
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screen_width() - WIDTH - 3. * th,
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(screen_height() - 3. * th) * 0.5,
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2023-01-08 19:07:35 +00:00
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bias,
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);
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set_camera(&statcam);
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pop.worlds[0].draw_stats(
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screen_width() - WIDTH - 3. * th,
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(screen_height() - 7. * th) * 0.5 - 2. * ui_thick,
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2023-01-06 22:47:57 +00:00
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);
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2023-01-07 21:59:59 +00:00
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2023-01-08 19:07:35 +00:00
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let ui_width = screen_width() - WIDTH - 3. * th + 1.;
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let ui_height = (screen_height() - 3. * th) * 0.5;
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2023-01-07 21:59:59 +00:00
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root_ui().window(
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hash!(),
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vec2(WIDTH + 2. * th, th),
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2023-01-08 19:07:35 +00:00
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vec2(ui_width, ui_height),
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2023-01-07 21:59:59 +00:00
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|ui| {
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2023-01-08 19:07:35 +00:00
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widgets::Group::new(hash!(), Vec2::new(ui_width, ui_thick))
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.position(Vec2::new(0., 0.))
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.ui(ui, |ui| {
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ui.label(None, &format!("Generation: {}", pop.gen));
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2023-01-08 20:40:34 +00:00
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ui.same_line(242.);
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2023-01-08 20:09:10 +00:00
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if widgets::Button::new("Load Model").ui(ui) {
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2023-01-08 20:40:34 +00:00
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if let Some(path) = open_file_dialog("Load Model", "model.json", None) {
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2023-01-08 20:09:10 +00:00
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let brain = NN::import(&path);
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size = 1;
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pop = Population::new(1);
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pop.worlds[0] = World::simulate(Some(brain));
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}
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}
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2023-01-08 19:07:35 +00:00
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ui.same_line(0.);
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2023-01-08 20:09:10 +00:00
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if widgets::Button::new("Save Model").ui(ui) {
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2023-01-08 20:40:34 +00:00
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if let Some(path) = save_file_dialog("Save Model", "model.json") {
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2023-01-08 20:09:10 +00:00
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pop.worlds[0].export_brain(&path);
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}
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}
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2023-01-08 19:07:35 +00:00
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ui.same_line(0.);
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2023-01-08 20:40:34 +00:00
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if widgets::Button::new(slow).ui(ui) {
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speedup = std::cmp::max(speedup / 10, 1);
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};
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ui.same_line(0.);
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if widgets::Button::new("1x").ui(ui) {
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speedup = 1;
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};
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ui.same_line(0.);
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2023-01-08 19:07:35 +00:00
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if widgets::Button::new(fast).ui(ui) {
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2023-01-08 20:40:34 +00:00
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speedup = std::cmp::min(speedup * 10, 1000);
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2023-01-08 19:07:35 +00:00
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};
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ui.same_line(0.);
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if widgets::Button::new(if paused { play } else { pause }).ui(ui) {
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paused = !paused;
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};
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});
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widgets::Group::new(hash!(), Vec2::new(ui_width, ui_thick))
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.position(Vec2::new(0., ui_height - ui_thick))
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.ui(ui, |ui| {
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ui.label(Some(vec2(0., 2.)), "«Population»");
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widgets::Group::new(hash!(), Vec2::new(100., ui_thick))
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.position(Vec2::new(140., 0.))
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.ui(ui, |ui| {
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2023-01-08 20:09:10 +00:00
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ui.drag(hash!(), "", Some((1, 500)), &mut size);
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2023-01-08 19:07:35 +00:00
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});
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2023-01-08 19:26:00 +00:00
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ui.same_line(307.);
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widgets::Button::new("Debug").ui(ui);
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ui.same_line(0.);
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2023-01-08 19:07:35 +00:00
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if widgets::Button::new(if bias { "Hide Bias" } else { "Show Bias" }).ui(ui)
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{
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bias = !bias;
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};
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ui.same_line(0.);
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if widgets::Button::new(if !pop.best { "Show Best" } else { "Show All " })
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.ui(ui)
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{
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pop.best = !pop.best;
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};
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ui.same_line(0.);
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if widgets::Button::new(restart).ui(ui) {
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pop = Population::new(size as usize);
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};
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});
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2023-01-07 21:59:59 +00:00
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},
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);
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2023-01-06 22:47:57 +00:00
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next_frame().await;
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2022-10-08 13:15:07 +00:00
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}
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}
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