sparshg
|
31be57ab37
|
load/save models
|
2023-01-09 01:39:10 +05:30 |
sparshg
|
7255bd617d
|
nn ui text
|
2023-01-09 00:56:00 +05:30 |
sparshg
|
7e3acb4d57
|
player visual
|
2023-01-09 00:37:35 +05:30 |
sparshg
|
3ce1fdb957
|
visuals
|
2023-01-07 04:17:57 +05:30 |
sparshg
|
02df5694f9
|
import/export models
|
2023-01-06 14:40:29 +05:30 |
sparshg
|
b9cfedc00d
|
cleanup
|
2023-01-06 02:03:25 +05:30 |
sparshg
|
edf1db25e0
|
final tweaking
|
2023-01-06 01:40:35 +05:30 |
sparshg
|
1c036ec097
|
cleanup
|
2023-01-05 22:16:08 +05:30 |
sparshg
|
8196383515
|
finally works T_T im ded
|
2023-01-05 01:27:59 +05:30 |
sparshg
|
32df37e391
|
aim asteroids, asteroids by time, raycast inputs
|
2022-10-24 00:37:18 +05:30 |
sparshg
|
1c29b6d419
|
bug fixes
|
2022-10-23 01:10:19 +05:30 |
sparshg
|
db2df770c6
|
fixed bugs
|
2022-10-14 16:27:58 +05:30 |
sparshg
|
666c9a8b8e
|
pop done
|
2022-10-11 01:13:05 +05:30 |
sparshg
|
1f0b6e06e0
|
genetic algorithm
|
2022-10-11 00:06:14 +05:30 |
sparshg
|
e66d8ff9d4
|
frame independent -> dependent, nn
|
2022-10-10 15:43:06 +05:30 |
sparshg
|
4084a43acc
|
population
|
2022-10-10 01:41:24 +05:30 |
sparshg
|
80fb255c36
|
neural network, feed forward
|
2022-10-09 23:44:22 +05:30 |
sparshg
|
3d633c435d
|
player collisions
|
2022-10-09 11:10:56 +05:30 |
sparshg
|
d5a0fd4374
|
base game done
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
7e2b07ca48
|
bullet collisions
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
680f5c57d8
|
filter -> retain
|
2022-10-09 01:58:13 +05:30 |