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Author | SHA1 | Date |
---|---|---|
Leonora Tindall | 3fd3d53be0 | |
Leonora Tindall | f74fed7638 | |
Leonora Tindall | 5378d3a4fb | |
Leonora Tindall | 01517cc61c | |
Leonora Tindall | 007eb03050 | |
Leonora Tindall | e63fbf74ba | |
Leonora Tindall | 36da3483ae | |
Leonora Tindall | 154517654e | |
Leonora Tindall | d71b437124 | |
Leonora Tindall | 49b720baec | |
Leonora Tindall | f04309f678 |
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@ -8,3 +8,7 @@ Cargo.lock
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# These are backup files generated by rustfmt
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**/*.rs.bk
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# Gathered data
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data/
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charts/
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@ -142,6 +142,7 @@ dependencies = [
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name = "genetic"
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version = "0.1.0"
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dependencies = [
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"lazy_static",
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"macroquad",
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"nalgebra",
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"rand",
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@ -203,6 +204,12 @@ version = "1.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fad582f4b9e86b6caa621cabeb0963332d92eea04729ab12892c2533951e6440"
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[[package]]
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name = "lazy_static"
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version = "1.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
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[[package]]
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name = "lewton"
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version = "0.9.4"
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@ -13,6 +13,7 @@ rand_distr = "0.4.3"
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serde = { version = "1.0.152", features = ["derive"] }
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serde_json = "1.0.91"
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tinyfiledialogs = "3.9.1"
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lazy_static = "1.4"
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[profile.dev]
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opt-level = 3
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@ -1,6 +1,6 @@
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use crate::{HEIGHT, WIDTH};
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use macroquad::{prelude::*, rand::gen_range};
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#[derive(Clone)]
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#[derive(Clone, PartialEq, Eq)]
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pub enum AsteroidSize {
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Large,
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Medium,
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@ -19,12 +19,14 @@ pub struct Asteroid {
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pub alive: bool,
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}
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const BASE_SIZE: f32 = 20.;
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impl Asteroid {
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pub fn new(size: AsteroidSize) -> Self {
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let (sides, radius) = match size {
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AsteroidSize::Large => (gen_range(6, 10), gen_range(50., 65.)),
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AsteroidSize::Medium => (gen_range(5, 6), gen_range(35., 50.)),
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AsteroidSize::Small => (gen_range(3, 5), 25.),
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AsteroidSize::Large => (gen_range(6, 10), BASE_SIZE * 4.),
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AsteroidSize::Medium => (gen_range(5, 6), BASE_SIZE * 2.),
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AsteroidSize::Small => (gen_range(3, 5), BASE_SIZE),
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};
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let mut r = vec2(
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if gen_range(0., 1.) > 0.5 { -1. } else { 1. },
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@ -70,14 +70,14 @@ async fn main() {
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let mut size: u32 = 100;
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let mut world: World = World::new(None, None, None);
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let mut hlayers: Vec<usize> = vec![20, 6, 0];
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let mut hlayers: Vec<usize> = vec![6, 6, 6];
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let mut prev_hlayers = hlayers.clone();
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let mut mut_rate = 0.05;
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let mut prev_mut_rate = 0.05;
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let mut activ: usize = 2;
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let mut prev_activ: usize = 2;
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let mut activ: usize = 0;
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let mut prev_activ: usize = 0;
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let activs = [
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ActivationFunc::ReLU,
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ActivationFunc::Sigmoid,
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@ -94,7 +94,7 @@ async fn main() {
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);
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let ui_thick = 34.;
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let nums_owning: Vec<String> = (0..=20).into_iter().map(|i| format!("{:00}", i)).collect();
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let nums_owning: Vec<String> = (0..=64).into_iter().map(|i| format!("{:00}", i)).collect();
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let nums: Vec<&str> = nums_owning.iter().map(|v| v.as_str()).collect();
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let skin = skins::get_ui_skin();
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let skin2 = skins::get_white_buttons_skin();
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42
src/nn.rs
42
src/nn.rs
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@ -1,10 +1,14 @@
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use macroquad::{prelude::*, rand::gen_range};
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use nalgebra::*;
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use r::Rng;
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use rand_distr::StandardNormal;
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use rand_distr::Normal;
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use serde::{Deserialize, Serialize};
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extern crate rand as r;
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lazy_static::lazy_static! {
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static ref CONNECTION_DISTRIBUTION: Normal<f32> = Normal::new(0.0, 0.75).unwrap();
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}
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#[derive(PartialEq, Debug, Clone, Copy, Serialize, Deserialize)]
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pub enum ActivationFunc {
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@ -39,8 +43,12 @@ impl NN {
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.zip(config.iter().skip(1))
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.map(|(&curr, &last)| {
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// DMatrix::from_fn(last, curr + 1, |_, _| gen_range(-1., 1.))
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DMatrix::<f32>::from_distribution(last, curr + 1, &StandardNormal, &mut rng)
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* (2. / last as f32).sqrt()
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DMatrix::<f32>::from_distribution(
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last,
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curr + 1,
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&*CONNECTION_DISTRIBUTION,
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&mut rng,
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) * (2. / last as f32).sqrt()
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})
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.collect(),
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@ -60,10 +68,16 @@ impl NN {
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.iter()
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.zip(b.weights.iter())
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.map(|(m1, m2)| {
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m1.zip_map(
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m2,
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|ele1, ele2| if gen_range(0., 1.) < 0.5 { ele1 } else { ele2 },
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)
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m1.zip_map(m2, |ele1, ele2| {
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let choice = gen_range(0., 3.);
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if choice < 1. {
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ele1
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} else if choice < 2. {
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ele2
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} else {
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(ele1 + ele2) / 2.
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}
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})
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})
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.collect(),
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}
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@ -75,7 +89,9 @@ impl NN {
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if gen_range(0., 1.) < self.mut_rate {
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// *ele += gen_range(-1., 1.);
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// *ele = gen_range(-1., 1.);
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*ele = r::thread_rng().sample::<f32, StandardNormal>(StandardNormal);
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*ele +=
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r::thread_rng().sample::<f32, Normal<f32>>(CONNECTION_DISTRIBUTION.clone());
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*ele = ele.min(10.0).max(-10.0);
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}
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}
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}
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@ -86,12 +102,10 @@ impl NN {
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let mut y = DMatrix::from_vec(inputs.len(), 1, inputs.to_vec());
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for i in 0..self.config.len() - 1 {
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let row = y.insert_row(self.config[i] - 1, 1.);
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y = (&self.weights[i] * row).map(|x| {
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match self.activ_func {
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ActivationFunc::ReLU => x.max(0.),
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ActivationFunc::Sigmoid => 1. / (1. + (-x).exp()),
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ActivationFunc::Tanh => x.tanh(),
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}
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y = (&self.weights[i] * row).map(|x| match self.activ_func {
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ActivationFunc::ReLU => x.max(0.),
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ActivationFunc::Sigmoid => 1. / (1. + (-x).exp()),
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ActivationFunc::Tanh => x.tanh(),
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});
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}
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y.column(0).data.into_slice().to_vec()
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@ -9,10 +9,10 @@ use crate::{
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};
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const NUM_KEYS: usize = 4;
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const INPUTS_PER_ASTEROID: usize = 4;
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const NUM_ASTEROIDS: usize = 5;
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const INPUTS_FOR_SHIP: usize = 1;
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const NUM_ASTEROIDS: usize = 1;
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const INPUTS_FOR_SHIP: usize = 2;
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const VALUES_PER_MEMORY: usize = 1;
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const NUM_MEMORIES: usize = 3;
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const NUM_MEMORIES: usize = 0;
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#[derive(Default)]
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pub struct Player {
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pub pos: Vec2,
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@ -52,7 +52,14 @@ impl Player {
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+ (VALUES_PER_MEMORY * NUM_MEMORIES),
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);
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// Number of outputs
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c.push(NUM_KEYS + VALUES_PER_MEMORY);
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c.push(
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NUM_KEYS
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+ if NUM_MEMORIES > 0 {
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VALUES_PER_MEMORY
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} else {
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0
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},
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);
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Some(NN::new(c, mut_rate.unwrap(), activ.unwrap()))
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}
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_ => None,
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@ -88,7 +95,7 @@ impl Player {
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// Consider the closest asteroids first
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asteroids.sort_by_key(|ast| match ast {
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None => i32::MAX,
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Some(ast) => (dist_wrapping(ast.pos, pos) * 100.) as i32,
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Some(ast) => (dist_wrapping(ast.pos, pos, ast.radius) * 100.) as i32,
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});
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// Cull if there are too may asteroids
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*asteroids = asteroids.iter().cloned().take(NUM_ASTEROIDS).collect();
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@ -125,7 +132,7 @@ impl Player {
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if let Some(ast) = ast {
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self.inputs.extend_from_slice(&[
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// Distance to asteroid
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dist_wrapping(ast.pos, self.pos),
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dist_wrapping(ast.pos, self.pos, ast.radius),
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// Angle to asteroid
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self.dir.angle_between(ast.pos - self.pos),
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// Asteroid velocity x
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@ -140,6 +147,9 @@ impl Player {
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assert_eq!(self.inputs.len(), NUM_ASTEROIDS * INPUTS_PER_ASTEROID);
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// Insert the ship data
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self.inputs.push(self.rot / TAU as f32);
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self.inputs.push(
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(self.shot_interval as f32 - self.last_shot as f32).max(0.) / self.shot_interval as f32,
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);
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// Insert the memories
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for memory in &self.memory {
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self.inputs.push(memory.min(1.).max(-1.));
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@ -148,8 +158,10 @@ impl Player {
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if let Some(brain) = &self.brain {
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assert_eq!(self.inputs.len(), brain.config[0] - 1);
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self.outputs = brain.feed_forward(&self.inputs);
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self.memory.push_back(self.outputs[self.outputs.len() - 1]);
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self.memory.pop_front();
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if NUM_MEMORIES > 0 {
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self.memory.push_back(self.outputs[self.outputs.len() - 1]);
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self.memory.pop_front();
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}
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keys = self
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.outputs
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.iter()
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@ -201,8 +213,7 @@ impl Player {
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for bullet in &mut self.bullets {
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bullet.update();
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}
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self.bullets
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.retain(|b| b.alive);
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self.bullets.retain(|b| b.alive);
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self.asteroids = vec![];
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}
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@ -225,14 +236,14 @@ impl Player {
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let mut debug_asteroids = self.asteroids.clone();
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Self::consider_asteroids(self.pos, &mut debug_asteroids);
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for asteroid in &debug_asteroids {
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if let Some(ast) = asteroid {
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draw_circle_lines(ast.pos.x, ast.pos.y, ast.radius, 1., RED);
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// let p = self.pos
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// + self.dir.rotate(Vec2::from_angle(self.asteroid_data[0].1))
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// * self.asteroid_data[0].0
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// * WIDTH;
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draw_line(self.pos.x, self.pos.y, ast.pos.x, ast.pos.y, 1., RED);
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}
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if let Some(ast) = asteroid {
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draw_circle_lines(ast.pos.x, ast.pos.y, ast.radius, 1., RED);
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// let p = self.pos
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// + self.dir.rotate(Vec2::from_angle(self.asteroid_data[0].1))
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// * self.asteroid_data[0].0
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// * WIDTH;
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draw_line(self.pos.x, self.pos.y, ast.pos.x, ast.pos.y, 1., RED);
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}
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}
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// Draw raycasts
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@ -279,7 +290,7 @@ impl Bullet {
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self.pos.y *= -1.;
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}
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self.travelled += self.vel;
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if self.travelled.length() >= (WIDTH*WIDTH + HEIGHT*HEIGHT).sqrt() / 2. {
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if self.travelled.length() >= (WIDTH * WIDTH + HEIGHT * HEIGHT).sqrt() / 2. {
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self.alive = false;
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}
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}
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@ -290,7 +301,7 @@ impl Bullet {
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// Distance in a toroidal space:
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// https://blog.demofox.org/2017/10/01/calculating-the-distance-between-points-in-wrap-around-toroidal-space/
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fn dist_wrapping(a: Vec2, b: Vec2) -> f32 {
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fn dist_wrapping(a: Vec2, b: Vec2, r: f32) -> f32 {
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let mut dx = (a.x - b.x).abs();
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let mut dy = (a.y - b.y).abs();
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@ -300,5 +311,5 @@ fn dist_wrapping(a: Vec2, b: Vec2) -> f32 {
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if dy > (HEIGHT as f32 / 2.) {
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dy = HEIGHT as f32 - dy;
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}
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(dx*dx + dy*dy).sqrt() / (WIDTH*WIDTH + HEIGHT*HEIGHT).sqrt()
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((dx * dx + dy * dy).sqrt() - r) / (WIDTH * WIDTH + HEIGHT * HEIGHT).sqrt()
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}
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@ -150,7 +150,25 @@ impl Population {
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let total = self.worlds.iter().fold(0., |acc, x| acc + x.fitness);
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self.worlds
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.sort_by(|a, b| b.fitness.partial_cmp(&a.fitness).unwrap());
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println!("{}", self.worlds[0].fitness);
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let mut scores: std::collections::VecDeque<_> =
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self.worlds.iter().map(|w| w.fitness as f32).collect();
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let mean: f32 = scores.iter().sum::<f32>() / scores.len() as f32;
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while scores.len() > 2 {
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scores.pop_front();
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scores.pop_back();
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}
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if scores.len() == 2 {
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scores.pop_front();
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}
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let median = scores[0];
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println!(
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"{} {} {} {}",
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self.worlds[0].fitness,
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mean,
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median,
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self.worlds[self.worlds.len() - 1].fitness
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);
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let mut new_worlds = (0..std::cmp::max(1, self.size / 20))
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.map(|i| World::simulate(self.worlds[i].see_brain().to_owned()))
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.collect::<Vec<_>>();
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26
src/world.rs
26
src/world.rs
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@ -29,9 +29,6 @@ impl World {
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asteroids: vec![
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Asteroid::new_to(vec2(0., 0.), 1.5, AsteroidSize::Large),
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Asteroid::new(AsteroidSize::Large),
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Asteroid::new(AsteroidSize::Large),
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Asteroid::new(AsteroidSize::Large),
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Asteroid::new(AsteroidSize::Large),
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],
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..Default::default()
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}
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|
@ -102,7 +99,7 @@ impl World {
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self.over = true;
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}
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}
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self.fitness = (self.score as f32).powi(2) + (self.player.lifespan) as f32;
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self.fitness = self.score;
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self.asteroids.append(&mut to_add);
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self.asteroids.retain(|asteroid| asteroid.alive);
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// if self.asteroids.iter().fold(0, |acc, x| {
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|
@ -114,7 +111,26 @@ impl World {
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// }) < self.max_asteroids
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// || self.player.lifespan % 200 == 0
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// {
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if self.player.lifespan % 200 == 0 {
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let num_small: usize = self
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.asteroids
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.iter()
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.filter(|a| a.size == AsteroidSize::Small)
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.map(|_| 1)
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.sum();
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let num_medium: usize = self
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.asteroids
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.iter()
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.filter(|a| a.size == AsteroidSize::Medium)
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.map(|_| 1)
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.sum();
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let num_large: usize = self
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.asteroids
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.iter()
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.filter(|a| a.size == AsteroidSize::Large)
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.map(|_| 1)
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.sum();
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let area = num_small + num_medium * 2 + num_large * 4;
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if self.player.lifespan % 200 == 0 && area < 12 {
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self.asteroids
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.push(Asteroid::new_to(self.player.pos, 1.5, AsteroidSize::Large));
|
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}
|
||||
|
|
Loading…
Reference in New Issue