Commit Graph

18 Commits

Author SHA1 Message Date
Leonora Tindall 36da3483ae Use a more lenient asteroid spawning strategy
Two large asteroids are created to start.
New asteroids are only created when the total asteroid area is below 12.
Large asteroids have 4 area, medium asteroids have 2, and small
asteroids have 1.
Asteroid true sizes are based on multiples of a base number.
2023-04-03 22:36:06 -05:00
sparshg 39941c8425 side ui 2023-01-12 00:26:03 +05:30
sparshg b9bc8ae08d debug, selection 2023-01-10 00:55:18 +05:30
sparshg 3ce1fdb957 visuals 2023-01-07 04:17:57 +05:30
sparshg b9cfedc00d cleanup 2023-01-06 02:03:25 +05:30
sparshg 1c036ec097 cleanup 2023-01-05 22:16:08 +05:30
sparshg 32df37e391 aim asteroids, asteroids by time, raycast inputs 2022-10-24 00:37:18 +05:30
sparshg 1c29b6d419 bug fixes 2022-10-23 01:10:19 +05:30
sparshg db2df770c6 fixed bugs 2022-10-14 16:27:58 +05:30
sparshg 666c9a8b8e pop done 2022-10-11 01:13:05 +05:30
sparshg 1f0b6e06e0 genetic algorithm 2022-10-11 00:06:14 +05:30
sparshg e66d8ff9d4 frame independent -> dependent, nn 2022-10-10 15:43:06 +05:30
sparshg 6e1b0f9d3b remove `get_frame_time()` 2022-10-10 01:42:23 +05:30
sparshg 3d633c435d player collisions 2022-10-09 11:10:56 +05:30
sparshg d5a0fd4374 base game done 2022-10-09 01:58:13 +05:30
sparshg 7e2b07ca48 bullet collisions 2022-10-09 01:58:13 +05:30
sparshg 680f5c57d8 filter -> retain 2022-10-09 01:58:13 +05:30
sparshg c4cfed13ec base classes 2022-10-09 01:58:13 +05:30