sparshg
|
39941c8425
|
side ui
|
2023-01-12 00:26:03 +05:30 |
sparshg
|
b9bc8ae08d
|
debug, selection
|
2023-01-10 00:55:18 +05:30 |
sparshg
|
3ce1fdb957
|
visuals
|
2023-01-07 04:17:57 +05:30 |
sparshg
|
b9cfedc00d
|
cleanup
|
2023-01-06 02:03:25 +05:30 |
sparshg
|
1c036ec097
|
cleanup
|
2023-01-05 22:16:08 +05:30 |
sparshg
|
32df37e391
|
aim asteroids, asteroids by time, raycast inputs
|
2022-10-24 00:37:18 +05:30 |
sparshg
|
1c29b6d419
|
bug fixes
|
2022-10-23 01:10:19 +05:30 |
sparshg
|
db2df770c6
|
fixed bugs
|
2022-10-14 16:27:58 +05:30 |
sparshg
|
666c9a8b8e
|
pop done
|
2022-10-11 01:13:05 +05:30 |
sparshg
|
1f0b6e06e0
|
genetic algorithm
|
2022-10-11 00:06:14 +05:30 |
sparshg
|
e66d8ff9d4
|
frame independent -> dependent, nn
|
2022-10-10 15:43:06 +05:30 |
sparshg
|
6e1b0f9d3b
|
remove `get_frame_time()`
|
2022-10-10 01:42:23 +05:30 |
sparshg
|
3d633c435d
|
player collisions
|
2022-10-09 11:10:56 +05:30 |
sparshg
|
d5a0fd4374
|
base game done
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
7e2b07ca48
|
bullet collisions
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
680f5c57d8
|
filter -> retain
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
c4cfed13ec
|
base classes
|
2022-10-09 01:58:13 +05:30 |