Commit Graph

33 Commits

Author SHA1 Message Date
Leonora Tindall 179b503634 Let bullets wrap around the screen
They are now killed once having travelled the entire diagonal dimension
of the screen, which removes the last dependence on "true" x/y position.
Now, only relative position matters.
2023-04-03 23:20:23 -05:00
Leonora Tindall 007eb03050 Add shift register memory 2023-04-03 22:52:54 -05:00
Leonora Tindall e63fbf74ba Accept multiple asteroids and shot-time input 2023-04-03 22:52:45 -05:00
sparshg 991df7d76e test, fix raycast inputs 2023-01-15 18:31:41 +05:30
sparshg 50a0c51e64 max life 1min 2023-01-14 13:33:19 +05:30
sparshg d8bef225f9 optimize size 2023-01-13 13:19:45 +05:30
sparshg 4fae04f5cd play as human 2023-01-13 01:32:58 +05:30
sparshg b7ad50da37 activ func 2023-01-12 15:25:26 +05:30
sparshg 8d317346f8 hlayers, mut_rate ui bridged 2023-01-12 03:01:03 +05:30
sparshg 39941c8425 side ui 2023-01-12 00:26:03 +05:30
sparshg b9bc8ae08d debug, selection 2023-01-10 00:55:18 +05:30
sparshg 7110d063b4 speed control 2023-01-09 02:10:34 +05:30
sparshg 7e3acb4d57 player visual 2023-01-09 00:37:35 +05:30
sparshg 7dea9e0406 ui bars 2023-01-08 03:29:59 +05:30
sparshg 3ce1fdb957 visuals 2023-01-07 04:17:57 +05:30
sparshg b9cfedc00d cleanup 2023-01-06 02:03:25 +05:30
sparshg edf1db25e0 final tweaking 2023-01-06 01:40:35 +05:30
sparshg 1c036ec097 cleanup 2023-01-05 22:16:08 +05:30
sparshg 8196383515 finally works T_T im ded 2023-01-05 01:27:59 +05:30
sparshg 32df37e391 aim asteroids, asteroids by time, raycast inputs 2022-10-24 00:37:18 +05:30
sparshg 1c29b6d419 bug fixes 2022-10-23 01:10:19 +05:30
sparshg db2df770c6 fixed bugs 2022-10-14 16:27:58 +05:30
sparshg 666c9a8b8e pop done 2022-10-11 01:13:05 +05:30
sparshg 1f0b6e06e0 genetic algorithm 2022-10-11 00:06:14 +05:30
sparshg e66d8ff9d4 frame independent -> dependent, nn 2022-10-10 15:43:06 +05:30
sparshg 6e1b0f9d3b remove `get_frame_time()` 2022-10-10 01:42:23 +05:30
sparshg 4084a43acc population 2022-10-10 01:41:24 +05:30
sparshg 80fb255c36 neural network, feed forward 2022-10-09 23:44:22 +05:30
sparshg 3d633c435d player collisions 2022-10-09 11:10:56 +05:30
sparshg d5a0fd4374 base game done 2022-10-09 01:58:13 +05:30
sparshg 7e2b07ca48 bullet collisions 2022-10-09 01:58:13 +05:30
sparshg 680f5c57d8 filter -> retain 2022-10-09 01:58:13 +05:30
sparshg c4cfed13ec base classes 2022-10-09 01:58:13 +05:30