Leonora Tindall
|
aebdbeb356
|
Add extra layer to default config
|
2023-04-03 23:20:27 -05:00 |
Leonora Tindall
|
d71b437124
|
Permit larger layers (up to 64 neurons)
|
2023-04-03 22:34:05 -05:00 |
sparshg
|
e50d1f4954
|
fullscreen, resizable = false
|
2023-01-24 17:50:56 +05:30 |
sparshg
|
18fd825c99
|
extract skins
|
2023-01-14 16:28:33 +05:30 |
sparshg
|
7cbfcd91af
|
change keyboard shortcuts
|
2023-01-14 16:14:05 +05:30 |
sparshg
|
d8bef225f9
|
optimize size
|
2023-01-13 13:19:45 +05:30 |
sparshg
|
a4b5323b3e
|
include textures in binary
|
2023-01-13 03:07:52 +05:30 |
sparshg
|
4fae04f5cd
|
play as human
|
2023-01-13 01:32:58 +05:30 |
sparshg
|
0796eda239
|
tracking ui
|
2023-01-13 00:23:40 +05:30 |
sparshg
|
b7ad50da37
|
activ func
|
2023-01-12 15:25:26 +05:30 |
sparshg
|
8d317346f8
|
hlayers, mut_rate ui bridged
|
2023-01-12 03:01:03 +05:30 |
sparshg
|
39941c8425
|
side ui
|
2023-01-12 00:26:03 +05:30 |
sparshg
|
b9bc8ae08d
|
debug, selection
|
2023-01-10 00:55:18 +05:30 |
sparshg
|
7110d063b4
|
speed control
|
2023-01-09 02:10:34 +05:30 |
sparshg
|
31be57ab37
|
load/save models
|
2023-01-09 01:39:10 +05:30 |
sparshg
|
7255bd617d
|
nn ui text
|
2023-01-09 00:56:00 +05:30 |
sparshg
|
7e3acb4d57
|
player visual
|
2023-01-09 00:37:35 +05:30 |
sparshg
|
7dea9e0406
|
ui bars
|
2023-01-08 03:29:59 +05:30 |
sparshg
|
3ce1fdb957
|
visuals
|
2023-01-07 04:17:57 +05:30 |
sparshg
|
b9cfedc00d
|
cleanup
|
2023-01-06 02:03:25 +05:30 |
sparshg
|
edf1db25e0
|
final tweaking
|
2023-01-06 01:40:35 +05:30 |
sparshg
|
1c29b6d419
|
bug fixes
|
2022-10-23 01:10:19 +05:30 |
sparshg
|
db2df770c6
|
fixed bugs
|
2022-10-14 16:27:58 +05:30 |
sparshg
|
666c9a8b8e
|
pop done
|
2022-10-11 01:13:05 +05:30 |
sparshg
|
1f0b6e06e0
|
genetic algorithm
|
2022-10-11 00:06:14 +05:30 |
sparshg
|
e66d8ff9d4
|
frame independent -> dependent, nn
|
2022-10-10 15:43:06 +05:30 |
sparshg
|
4084a43acc
|
population
|
2022-10-10 01:41:24 +05:30 |
sparshg
|
91bc4e27a4
|
crossover, mutation
|
2022-10-10 01:16:27 +05:30 |
sparshg
|
44e2cb36f4
|
feed_forward: Vec -> Vec
|
2022-10-10 00:03:00 +05:30 |
sparshg
|
80fb255c36
|
neural network, feed forward
|
2022-10-09 23:44:22 +05:30 |
sparshg
|
3d633c435d
|
player collisions
|
2022-10-09 11:10:56 +05:30 |
sparshg
|
680f5c57d8
|
filter -> retain
|
2022-10-09 01:58:13 +05:30 |
sparshg
|
c4cfed13ec
|
base classes
|
2022-10-09 01:58:13 +05:30 |