50 Commits (main)

Author SHA1 Message Date
Leonora Tindall c8233134c3 Use raw score for fitness 8 months ago
Leonora Tindall aebdbeb356 Add extra layer to default config 8 months ago
Leonora Tindall 5d1c1aca27 Output max, mean, median, and minimum fitness values 8 months ago
Leonora Tindall 179b503634 Let bullets wrap around the screen 8 months ago
Leonora Tindall 007eb03050 Add shift register memory 8 months ago
Leonora Tindall e63fbf74ba Accept multiple asteroids and shot-time input 8 months ago
Leonora Tindall 36da3483ae Use a more lenient asteroid spawning strategy 8 months ago
Leonora Tindall 154517654e Improve crossover function 8 months ago
Leonora Tindall d71b437124 Permit larger layers (up to 64 neurons) 8 months ago
Leonora Tindall 49b720baec Use a normal distribution for mutations 8 months ago
sparshg e50d1f4954 fullscreen, resizable = false 10 months ago
sparshg 991df7d76e test, fix raycast inputs 11 months ago
sparshg 18fd825c99 extract skins 11 months ago
sparshg 7cbfcd91af change keyboard shortcuts 11 months ago
sparshg 50a0c51e64 max life 1min 11 months ago
sparshg d8bef225f9 optimize size 11 months ago
sparshg a4b5323b3e include textures in binary 11 months ago
sparshg 4fae04f5cd play as human 11 months ago
sparshg 0796eda239 tracking ui 11 months ago
sparshg b7ad50da37 activ func 11 months ago
sparshg 8d317346f8 hlayers, mut_rate ui bridged 11 months ago
sparshg 39941c8425 side ui 11 months ago
sparshg b9bc8ae08d debug, selection 11 months ago
sparshg 7110d063b4 speed control 11 months ago
sparshg 31be57ab37 load/save models 11 months ago
sparshg 7255bd617d nn ui text 11 months ago
sparshg 7e3acb4d57 player visual 11 months ago
sparshg 7dea9e0406 ui bars 11 months ago
sparshg 3ce1fdb957 visuals 11 months ago
sparshg 02df5694f9 import/export models 11 months ago
sparshg b9cfedc00d cleanup 11 months ago
sparshg edf1db25e0 final tweaking 11 months ago
sparshg 1c036ec097 cleanup 11 months ago
sparshg 8196383515 finally works T_T im ded 11 months ago
sparshg 32df37e391 aim asteroids, asteroids by time, raycast inputs 1 year ago
sparshg 1c29b6d419 bug fixes 1 year ago
sparshg db2df770c6 fixed bugs 1 year ago
sparshg 666c9a8b8e pop done 1 year ago
sparshg 1f0b6e06e0 genetic algorithm 1 year ago
sparshg e66d8ff9d4 frame independent -> dependent, nn 1 year ago
sparshg 6e1b0f9d3b remove `get_frame_time()` 1 year ago
sparshg 4084a43acc population 1 year ago
sparshg 91bc4e27a4 crossover, mutation 1 year ago
sparshg 44e2cb36f4 feed_forward: Vec -> Vec 1 year ago
sparshg 80fb255c36 neural network, feed forward 1 year ago
sparshg 3d633c435d player collisions 1 year ago
sparshg d5a0fd4374 base game done 1 year ago
sparshg 7e2b07ca48 bullet collisions 1 year ago
sparshg 680f5c57d8 filter -> retain 1 year ago
sparshg c4cfed13ec base classes 1 year ago